Game AI Engineering for Unity and Unreal Engine : Design Scalable NPC Systems, Decision-Making AI, and Production-Ready Game Behaviors Using Modern C# and C++ Techniques

Idioma: inglés

Editorial: Independently Published Mai 2026, 2026

9798198019690

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

Vendedor de 5 estrellas

Vendedor de IberLibro desde 14 de agosto de 2006

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Condición: Nuevo

EUR 36,56

Envío por EUR 35,00 
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Descripción del artículo del vendedor

Neuware - Build intelligent, believable, and scalable game AI systems that go far beyond basic enemy scripts. Game AI Engineering for Unity and Unreal Engine gives you the practical skills to design production-ready NPC behaviors, advanced decision-making systems, and modern AI architectures used in professional game development.Game AI Engineering for Unity and Unreal Engine is a hands-on guide for developers who want to create smarter, more immersive game experiences using modern AI techniques in both Unity (C#) and Unreal Engine (C++). Instead of relying on simplistic scripted behaviors, this book teaches you how to engineer adaptive AI systems capable of realistic navigation, dynamic combat behavior, contextual decision-making, memory systems, procedural content generation, and scalable NPC ecosystems.You will learn how to implement industry-standard AI architectures including Finite State Machines (FSMs), Behavior Trees, Utility AI, event-driven systems, and modular AI frameworks designed for real-world game production. The book also explores modern advancements such as AI agents, large language model (LLM) integration for NPC dialogue, and AI-driven gameplay systems while maintaining strong performance optimization practices for large-scale projects.Through practical examples, clean code implementations, debugging workflows, and professional architectural strategies, you will develop the confidence to build intelligent game systems that remain maintainable, performant, and scalable across indie and AAA-style projects. Whether you are building tactical enemies, open-world NPC ecosystems, or advanced gameplay simulations, this book provides the technical foundation needed for modern AI engineering in games.Key Benefits- Design scalable NPC systems using FSMs, Behavior Trees, Utility AI, and modular architectures- Build realistic enemy behaviors, contextual AI decision systems, and adaptive gameplay mechanics- Implement professional AI workflows in both Unity using C# and Unreal Engine using C++- Learn performance optimization, debugging, profiling, and deployment strategies for large-scale AI systems- Explore modern AI techniques including AI agents, procedural generation, and LLM-powered NPC dialogue systemsMarmaduke L. Baldwin is a software engineer and game development author focused on practical AI engineering, scalable game systems, and modern gameplay architecture. He specializes in creating developer-focused resources that bridge the gap between academic AI concepts and real-world game production.If you are ready to move beyond basic game scripting and build professional-grade AI systems for modern games, Game AI Engineering for Unity and Unreal Engine will give you the tools, architectures, and implementation strategies to bring truly intelligent gameplay to life. Start building smarter games today.…

N° de ref. del artículo 9798198019690

Título
Game AI Engineering for Unity and Unreal Engine : Design Scalable NPC Systems, Decision-Making AI, and Production-Ready Game Behaviors Using Modern C# and C++ Techniques
Autor
Marmaduke L. Baldwin
Editorial
Independently Published Mai 2026
Año de publicación
2026
Estado
Neu
Encuadernación
Taschenbuch
Idioma
inglés
ISBN 13
9798198019690
Peso del artículo
545 gramos
Dimensiones
254x178x17 mm

AHA-BUCH GmbH

Einbeck, Alemania

Vendedor de 5 estrellas

Vendedor de IberLibro desde 14 de agosto de 2006

Tarifas de envío de Alemania a Estados Unidos de America

ArtículoDe 7 a 10 días hábilesDe 5 a 7 días hábiles
Primer artículoEUR 35,00EUR 45,00
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Das Unternehmen AHA-BUCH GmbH: Seit der Gründung von AHA-BUCH im Juli 2005 ist unser Hauptziel, zufriedenen Kunden so schnell und so preisgünstig wie möglich ihren Bücherwunsch zu erfüllen. Unsere Firma beschäftigt 16 Mitarbeiter, die nur ein Ziel kennen: den Kunden und seine Wünsche! Auf über 3700 m2 Fläche haben wir über 100.000 Bücher, Modernes Antiquariat und Spiele auf Lager.

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Kinderbücher & Kinderhör Casetten, German Books, Software, Natur & Tiere, Ratgeber, Sachbücher, Englische Bücher, Medizin & Gesundheit, Universität & Studium

Información empresarial del vendedor

AHA-BUCH GmbH

Garlebsen 48
Einbeck, Alemania 37574