Game Engine Design And Implementation. Este artículo no está disponible.
12 valoraciones de Goodreads
Idioma: inglés
Editorial: Jones and Bartlett Publishers, Inc, 2010
- Tapa blanda
- Nuevo

Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
Vendedor de 5 estrellas
Vendedor de AbeBooks desde el 14 de junio de 2006
No disponible
Tapa blanda
Condición: Nuevo
EUR 157,35
Descripción del artículo del vendedor
New copy - Usually dispatched within 4 working days.
N° de ref. del artículo B9780763784515
- Título
- Game Engine Design And Implementation
- Autor
- Alan Thorn
- Editorial
- Jones and Bartlett Publishers, Inc
- Año de publicación
- 2010
- Estado
- New
- Encuadernación
- Paperback / softback
- Idioma
- inglés
- ISBN 10
- 0763784516
- ISBN 13
- 9780763784515
- Peso del artículo
- 972 gramos
Part of the new Foundations of Game Development Series!Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.
“Acerca de” puede pertenecer a otra edición de este título.
Resultados de la búsqueda para Game Engine Design And Implementation
Hay 5 copias más de este libroVer todos los resultados