Game Development Pipelines with Blender, Substance 3D, Unreal Engine, Unity, and Asset Automation (Paperback)

Idioma: inglés

Editorial: Independently Published, 2026

9798170481521

  • Tapa blanda
  • Nuevo
Ver todos los detalles

Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

Vendedor de 5 estrellas

Vendedor de IberLibro desde 12 de octubre de 2005

Tapa blanda

Condición: Nuevo

EUR 21,09

 Gastos de envío gratis 
Se envía dentro de Estados Unidos de America

Cantidad disponible: 1 disponible

Añadir al carrito
Devoluciones gratuitas de 30 días

Descripción del artículo del vendedor

Paperback. Build a dependable asset pipeline from first brief to final game buildGame-ready content depends on more than strong modeling or attractive materials. Teams need shared standards, predictable handoffs, reliable validation, and export processes that work across tools and platforms. This book presents a practical framework for connecting Blender, Substance 3D, Unreal Engine, and Unity through consistent asset specifications and repeatable automation.Designed for artists, technical artists, pipeline developers, producers, and small or large game teams, it explains how to organize production so that assets remain traceable, portable, and ready for review. You will see how to plan deliverables, define naming and folder conventions, configure project settings, manage source control, and establish acceptance criteria that reduce preventable rework.What you will learnPrepare modular Blender models with reliable transforms, origins, topology, normals, modifiers, collections, and exportable objects.Create efficient UV layouts, high and low-poly baking sets, and dependable naming schemes for normal, ambient occlusion, curvature, and position maps.Build reusable Substance 3D materials, texture presets, channel-packed outputs, and engine-specific exports while maintaining correct resolution and color-space settings.Define standardized requirements for meshes, materials, textures, collisions, metadata, scale, orientation, LODs, and platform targets.Configure FBX, glTF, and texture exports, then automate Blender processing with Python and Substance 3D batch jobs.Import and assemble assets in Unreal Engine and Unity, including materials, prefabs, collisions, LODs, Nanite, virtual shadow maps, render pipelines, and Addressables.Create automated checks for geometry, UVs, textures, paths, dependencies, performance budgets, and metadata.Use manifests, command-line processing, editor scripts, logging, and continuous integration to move approved assets through a controlled production flow.From individual assets to maintainable production systemsStep-by-step examples connect each stage, from an asset brief and Blender scene through baking, texturing, engine import, validation, and build publication. Dedicated case studies cover a modular environment kit, a character workflow, a shared material library, and the diagnosis of cross-tool failures.Rather than focusing on isolated software features, the book shows how decisions in one application affect every downstream stage. Templates, checklists, manifests, scripts, versioning practices, and reporting methods help teams establish a pipeline that is easier to review, troubleshoot, expand, and maintain.A practical reference for creating consistent, automated, and production-ready game assets across major DCC tools and engines. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

N° de ref. del artículo 9798170481521

Título
Game Development Pipelines with Blender, Substance 3D, Unreal Engine, Unity, and Asset Automation (Paperback)
Autor
Merritt Halden
Editorial
Independently Published
Año de publicación
2026
Estado
new
Encuadernación
Paperback
Idioma
inglés
ISBN 13
9798170481521

Grand Eagle Retail

Bensenville, IL, Estados Unidos de America

Vendedor de 5 estrellas

Vendedor de IberLibro desde 12 de octubre de 2005

Tarifas de envío en Estados Unidos de America

ArtículoDe 6 a 14 días hábilesDe 6 a 16 días hábiles
Primer artículoEUR 0,00EUR 0,00
Los plazos de entrega los establecen los vendedores y varían según el transportista y la ubicación. Los pedidos que pasan por la aduana pueden sufrir retrasos y los compradores son responsables de los aranceles o tarifas asociadas. Los vendedores pueden ponerse en contacto con usted en relación con cargos adicionales para cubrir cualquier aumento en los costes de envío de los artículos.

Métodos de pago

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Información empresarial del vendedor

APOLLO ONLINE CORP.

605 Geddes Street
Wilmington, DE Estados Unidos de America 19805