The Game Design Toolbox. Este artículo no está disponible.
Idioma: inglés
Editorial: CRC Press, 2023
- Tapa dura
- Nuevo

Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Vendedor de IberLibro desde 25 de marzo de 2015
Condición: Nuevo
EUR 235,40
Descripción del artículo del vendedor
In English.
N° de ref. del artículo ria9781032365879_new
- Título
- The Game Design Toolbox
- Autor
- Annander, Martin
- Editorial
- CRC Press
- Año de publicación
- 2023
- Estado
- New
- Encuadernación
- Encuadernación de tapa dura
- Idioma
- inglés
- ISBN 10
- 1032365870
- ISBN 13
- 9781032365879
- Peso del artículo
- 514 gramos
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.
This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.
Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
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Acerca del autor
Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.
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