Game Architecture with Ecs. Este artículo no está disponible.
Idioma: inglés
Editorial: Amazon Digital Services LLC - Kdp, 2025
- Tapa blanda
- Nuevo

Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Vendedor de IberLibro desde 11 de junio de 1999
Condición: Nuevo
EUR 19,49
Descripción del artículo del vendedor
New Book. Shipped from UK. Established seller since 2000.
N° de ref. del artículo L2-9798266044470
- Título
- Game Architecture with Ecs
- Autor
- Steuber, Cleveland
- Editorial
- Amazon Digital Services LLC - Kdp
- Año de publicación
- 2025
- Estado
- New
- Encuadernación
- PAP
- Idioma
- inglés
- ISBN 13
- 9798266044470
- Peso del artículo
- 272 gramos
Game Architecture with ECS: Designing Scalable and Maintainable Games Using Entity-Component Systems
About the Technology 🚀
The Entity-Component-System (ECS) is a paradigm shift in game development, moving away from the rigid hierarchies of object-oriented programming to a flexible, data-driven architecture. ECS treats your game entities as pure data, allowing you to build massive, high-performance worlds that were once impossible. It's the secret behind some of the most complex modern games and the key to unlocking the full power of multi-core processors.
Written by an experienced game developer who has firsthand experience in refactoring bloated, traditional codebases into clean, high-performance ECS architectures. This book distills years of practical knowledge and lessons learned from the front lines of game development, providing you with a proven roadmap to building better games.
Summary of the book
This book is your comprehensive guide to mastering ECS. From the foundational concepts of entities, components, and systems to advanced topics like parallelism, state management, and debugging, we'll transform your approach to game architecture. Through a practical, tutorial-style format and a real-world RTS case study, you'll learn how to build scalable and maintainable games that are a joy to work on.
What You’ll Learn
- The ECS Core: Deep dives into the roles of Entities, Components, and Systems.
- Performance Engineering: Techniques for leveraging data locality and parallelism to achieve massive performance gains.
- Practical Implementations: Step-by-step guides on building core systems like MovementSystem, CollisionSystem, and AISystem.
- State Management: Master saving, loading, and managing complex game state transitions.
- Best Practices and Pitfalls: Learn from common anti-patterns and discover when a hybrid approach is the right solution.
- Case Study: A complete walkthrough of designing a real-time strategy game with thousands of units.
About the Reader
This book is for aspiring and professional game developers who have felt the pain of an unscalable codebase. If you've struggled with performance bottlenecks, messy inheritance hierarchies, or complex dependencies, this book is for you. It assumes a basic understanding of programming and a desire to build high-performance, professional-quality games.
Stop wasting hours debugging fragile, tightly-coupled code. Stop watching your frame rate drop as your game grows. In just a few chapters, you'll gain the skills to build robust, future-proof game architecture that will save you countless hours of frustration and allow you to focus on what you love: making games.
Take control of your game's performance and design. Buy "Game Architecture with ECS" today and build the games of tomorrow.“Sinopsis” puede pertenecer a otra edición de este título.