Librería:
medimops, Berlin, Alemania
Calificación del vendedor: 5 de 5 estrellas
Vendedor de AbeBooks desde 10 de mayo de 2010
Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. N° de ref. del artículo M00985811757-V
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
Título: Foundations of Game Engine Development, ...
Editorial: Terathon Software LLC
Año de publicación: 2019
Encuadernación: Encuadernación de tapa blanda
Condición: very good
Librería: Dream Books Co., Denver, CO, Estados Unidos de America
Condición: acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. Nº de ref. del artículo: DBV.0985811757.A
Cantidad disponible: 1 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 412 pages. 9.25x7.50x0.97 inches. In Stock. Nº de ref. del artículo: __0985811757
Cantidad disponible: 1 disponibles