Face Adaptation, Texture Mapping and Animation: | Using Scalable Head Models for Low Bit Rate Video Coding. Este artículo no está disponible.
Idioma: inglés
Editorial: LAP LAMBERT Academic Publishing, 2011
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- Nuevo

Librería: preigu, Osnabrück, Alemaniapreigu
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Descripción del artículo del vendedor
Face Adaptation, Texture Mapping and Animation: | Using Scalable Head Models for Low Bit Rate Video Coding | Kamil Yurtkan (u. a.) | Taschenbuch | 72 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783846526446 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.
N° de ref. del artículo 106711347
- Título
- Face Adaptation, Texture Mapping and Animation: | Using Scalable Head Models for Low Bit Rate Video Coding
- Autor
- Kamil Yurtkan (u. a.)
- Editorial
- LAP LAMBERT Academic Publishing
- Año de publicación
- 2011
- Estado
- Neu
- Encuadernación
- Taschenbuch
- Idioma
- inglés
- ISBN 10
- 3846526444
- ISBN 13
- 9783846526446
- Peso del artículo
- 125 gramos
- Dimensiones
- 220 x 150 x 5 mm
- Catálogos de vendedores
- Bücher
This thesis investigated 3D Head Modeling for Model Based Video Coding.Model based video coding techniques have attracted considerable interest in multimedia applications where bandwidth considerations are of utmost importance. 3D facial synthesis has been frequently used in model based video coding applications. The book presents an implementation of a 3D head model, its adaptation algorithm to adapt the model to the different faces and a texture mapping method using two orthogonal face images to solve several 3D estimation problems. The frames between the front and the side view are successfully estimated. The experimental results show that the overall facial synthesis system increases the visual quality of the synthesized frames while achieving acceptable Peak Signal to Noise Ratio values.
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Reseña del editor
This thesis investigated 3D Head Modeling for Model Based Video Coding.Model based video coding techniques have attracted considerable interest in multimedia applications where bandwidth considerations are of utmost importance. 3D facial synthesis has been frequently used in model based video coding applications. The book presents an implementation of a 3D head model, its adaptation algorithm to adapt the model to the different faces and a texture mapping method using two orthogonal face images to solve several 3D estimation problems. The frames between the front and the side view are successfully estimated. The experimental results show that the overall facial synthesis system increases the visual quality of the synthesized frames while achieving acceptable Peak Signal to Noise Ratio values.
“Acerca de” puede pertenecer a otra edición de este título.