Entertainment Computing - ICEC 2007

Idioma: inglés

Editorial: Springer, Springer Aug 2007, 2007

3540748725 / 9783540748724

  • Tapa blanda
  • Nuevo
Ver todos los detalles

Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

Vendedor de 5 estrellas

Vendedor de AbeBooks desde 23 de enero de 2017

Ver los artículos de este vendedor
Tapa blanda

Condición: Nuevo

EUR 106,99

Envío por EUR 60,00 
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: 1 disponibles

Añadir al carrito
Devoluciones gratuitas de 30 días

Descripción del artículo del vendedor

This item is printed on demand - Print on Demand Titel. Neuware -Session 1: Augmented, Virtual and Mixed Reality.- A Training Oriented Driving Simulator.- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment.- Computer Game for Small Pets and Humans.- Session 2: Computer Games.- Identification with the Player Character as Determinant of Video Game Enjoyment.- Pass the Ball: Game-Based Learning of Software Design.- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks.- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.- Kansei Games: Entertaining Emotions.- Session 3: Image Processing.- An Algorithm for Seamless Image Stitching and Its Application.- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates.- Image Composition with Blurring Effect from Depth of Field.- Temporal Color Morphing.- Session 4: Mesh and Modeling.- A New Progressive Mesh with Adaptive Subdivision for LOD Models.- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation.- Implementation and Optimization Issues of the Triangular Patch-Based Terrain System.- Deforming Surface Simplification Based on Feature Preservation.- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints.- Session 5: Digital Storytelling and Interactive Systems.- Concept and Construction of an Interactive Folktale System.- Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis.- A Role Casting Method Based on Emotions in a Story Generation System.- A Novel System for Interactive Live TV.- Using Narrative Cases to Author Interactive Story Content.- Session 6: Sound, Music and Creative Environments.- Multi-track Scratch Player on a Multi-touch Sensing Device.- PanoMOBI: Panoramic Mobile Entertainment System.- Application MDA in a Collaborative Modeling Environment.- Age Invaders: User Studies of Intergenerational Computer Entertainment.- Session 7: Video Processing.- Dynamic Texture Synthesis in the YUV Color-Space.- Video Affective Content Recognition Based on Genetic Algorithm Combined HMM.- Video Processing and Retrieval on Cell Processor Architecture.- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD.- See, Hear or Read the Film.- Session 8: Rendering.- A Practical Framework for Virtual Viewing and Relighting.- Interactive Image Based Relighting with Physical Light Acquisition.- Real-Time Rendering of Daylight Sky Scene for Virtual Environment.- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light.- Session 9: Computer Animation and Networks.- Semiautomatic Rule Assist Architecture Modeling.- Online Expression Mapping for Performance-Driven Facial Animation.- Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression.- Session 10: Game Based Interfaces.- Game Design Guided by Visual Attention.- Dialogs Taking into Account Experience, Emotions and Personality.- Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.- Marble Market: Bimanual Interactive Game with a Body Shape Sensor.- Session 11: Robots and Cyber Pets.- Concept and Architecture of a Centaur Robot.- An Embedded System of Face Recognition Based on ARM and HMM.- Activity Recognition Using One Triaxial Accelerometer: ANeuro-fuzzy Classifier with Feature Reduction.- GFE - Graphical Finite State Machine Editor for Parallel Execution.- Posters.- Media Me: Body and Personal Media Interaction.- Background Subtraction Using Running Gaussian Average and Frame Difference.- Playing and Cheating in Ambient Entertainment.- Selfish Search on Playing Shogi.- The Effects.

N° de ref. del artículo 9783540748724

Título
Entertainment Computing - ICEC 2007
Autor
Lizhuang Ma
Editorial
Springer, Springer Aug 2007
Año de publicación
2007
Estado
Neu
Encuadernación
Taschenbuch
Idioma
inglés
ISBN 10
3540748725
ISBN 13
9783540748724
Peso del artículo
768 gramos
Dimensiones
235x155x28 mm

buchversandmimpf2000

Emtmannsberg, BAYE, Alemania

Vendedor de 5 estrellas

Vendedor de AbeBooks desde 23 de enero de 2017

Tarifas de envío de Alemania a Estados Unidos de America

ArtículoDe 60 a 60 días hábilesDe 60 a 60 días hábiles
Primer artículoEUR 60,00EUR 75,00
Los plazos de entrega los establecen los vendedores y varían según el transportista y la ubicación. Los pedidos que pasan por la aduana pueden sufrir retrasos y los compradores son responsables de los aranceles o tarifas asociadas. Los vendedores pueden ponerse en contacto con usted en relación con cargos adicionales para cubrir cualquier aumento en los costes de envío de los artículos.

Métodos de pago

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay
  • Cheque
  • PayPal

Descripción de la tienda

Impressum Thorsten Retsch Buchversand Mimpf2000 Oberölschnitz 16 95517 Emtmannsberg Deutschland Telefon: 09209-2023188 Email: mimpf2000@online.de USt-ID-Nr.: DE 235096871 Wir führen gebrauchte Bücher aus allen Sparten der Literatur

Especialidad

Modernes Antiquariat - Bücher von 1960 bis heute

Información empresarial del vendedor

buchversandmimpf2000

Alemania