Elevating Game Experiences with Unreal Engine 5 - Second Edition : Bring your game ideas to life using the new Unreal Engine 5 and C++
Idioma: inglés
Editorial: Packt Publishing, 2022
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Vendedor de AbeBooks desde 14 de agosto de 2006
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nach der Bestellung gedruckt Neuware - Printed after ordering - Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industryKey Features:Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++Learn techniques to prototype and develop your own ideas with key images printed in colorReinforce your skills with project-based learning by building a series of games from scratchBook Description:Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.What You Will Learn:Create a fully functional third-person character and enemiesImplement navigation with keyboard, mouse, and gamepadProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and behavior treesBuild character animations with animation blueprints and montagesPolish your game with stunning visual and sound effectsExplore the fundamentals of game UI using a heads-up displayDiscover how to implement multiplayer in your gamesWho this book is for:This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended. …
N° de ref. del artículo 9781803239866
- Título
- Elevating Game Experiences with Unreal Engine 5 - Second Edition : Bring your game ideas to life using the new Unreal Engine 5 and C++
- Autor
- David Pereira
- Editorial
- Packt Publishing
- Año de publicación
- 2022
- Estado
- Neu
- Encuadernación
- Taschenbuch
- Idioma
- inglés
- ISBN 10
- 1803239867
- ISBN 13
- 9781803239866
- Edición
- 2ª Edición
- Peso del artículo
- 2075 gramos
- Dimensiones
- 235x191x49 mm
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry
Key Features
- Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
- Learn techniques to prototype and develop your own ideas with key images printed in color
- Reinforce your skills with project-based learning by building a series of games from scratch
Book Description
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You’ll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
What you will learn
- Create a fully functional third-person character and enemies
- Implement navigation with keyboard, mouse, and gamepad
- Program logic and game mechanics with collision and particle effects
- Explore AI for games with Blackboards and behavior trees
- Build character animations with animation blueprints and montages
- Polish your game with stunning visual and sound effects
- Explore the fundamentals of game UI using a heads-up display
- Discover how to implement multiplayer in your games
Who this book is for
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
Table of Contents
- Introduction to Unreal Engine
- Working with Unreal Engine
- Character Class Components and Blueprint Setup
- Getting Started with Player Input
- Query with Line Traces
- Setting Up Collision Objects
- Working with UE5 Utilities
- Creating User Interfaces with UMG
- Adding Audio-Visual Elements
- Creating the SuperSideScroller Game
- Working with Blend Space 1D, Key Bindings, and State Machines
- Animation Blending and Montages
- Creating and Adding the Enemy Artificial Intelligence
- Spawning the Player Projectile
- Exploring Collectibles. Power-Ups, and Pickups
- Getting Started with Multiplayer Basics
- Using Remote Procedure Calls
- Using Gameplay Framework Classes in Multiplayer
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Devin Sherry is originally from Levittown, NY, located on Long Island. He studied the topics of Game Development and Game Design at the University of Advancing Technology where he had earned his Bachelor of Arts in Game Design in 2012. During his time in college, Devin worked as a game and level designer with a group of students called Autonomous Games on a real-time strategy styled, third-person shooter called The Afflicted using Unreal Engine 3/UDK where it was presented at GDC in 2013 at the GDC Play Showcase. Today, Devin works as an independent game developer located in Tempe, Arizona, where he works on personal and contracted projects. His achievements include the title Radial Impact, which can be found in the Community Contributions section of the Learn Tab of Unreal Engine 4's Launcher, and his work on his YouTube Channel, Devin Level Design, where he educates viewers on game development within Unreal Engine 3, UDK, and Unreal Engine 4.
David Pereira started making games in 1998 when he learned how to use Clickteam's The Games Factory. He graduated in computer science from FCT-UNL, where he learned about C++, OpenGL, and DirectX, which allowed him to create more complex games. After working in IT consulting for a few years, he joined Miniclip in Portugal where he worked on popular mobile games such as 8 Ball Pool, Gravity Guy 1 and Gravity Guy 2, Extreme Skater, iStunt2, Hambo, and many others. Since then, he has been the lead developer for MPC in the John Lewis Christmas VR Experience, worked on an earlier version of Mortal Shell, and did volunteer work teaching people with Asperger's how to make games with Unreal Engine 4. Today, he's working on his own game, a soon-to-be-announced first-person action RPG.
“Acerca de” puede pertenecer a otra edición de este título.
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