Developing Turn-Based Multiplayer Games. Este artículo no está disponible.
Idioma: inglés
Editorial: APress, US, 2018
- Tapa blanda
- Nuevo

Librería: Rarewaves.com USA, London, London, Reino UnidoRarewaves.com USA
Vendedor de IberLibro desde 11 de junio de 2025
Condición: Nuevo
EUR 38,34
Descripción del artículo del vendedor
Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…
N° de ref. del artículo LU-9781484238608
- Título
- Developing Turn-Based Multiplayer Games
- Autor
- Yadu Rajiv
- Editorial
- APress, US
- Año de publicación
- 2018
- Estado
- New
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 10
- 1484238605
- ISBN 13
- 9781484238608
-
Discover the architecture of GameMaker Studio 2
-
Add new features to your game with NodeJS modules
- Integrate GameMaker Studio 2 with NodeJS
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