Data Structures and Algorithms for Game Programming in C++ : Write high-performance code and solve game development challenges with expert-led C++ solutions

Idioma: inglés

Editorial: Packt Publishing, 2025

1835889867 / 9781835889862

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

Vendedor de 5 estrellas

Vendedor de IberLibro desde 14 de agosto de 2006

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EUR 72,49

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Descripción del artículo del vendedor

nach der Bestellung gedruckt Neuware - Printed after ordering - Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engineKey Features: Build real-time 2D and 3D games using C++ with practical, executable examples Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systemsBook Description:Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.Starting with raylib and the custom Knight engine layer, you'll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.You'll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A\* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.By the end, you'll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.What You Will Learn: Use C++ data structures and algorithms to build core gameplay features Implement 2D/3D rendering with shaders, particle effects, and terrain systems Design camera systems like third-person, top-down, and split-screen views Optimize performance using object pooling and LOD Animate characters using skeletal rigging, interpolation, and inverse kinematics Build game AI with FSMs, behavior trees, pathfinding, and steering Apply neural network concepts in a turret defense projectWho this book is for:This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.Table of Contents Gearing Up: C++ for Game Development Data Structures in Action: Building Game Functionality Algorithms Commonly Utilized in Game Development 2D Rendering and Effects The Camera and Camera Controls 3D Graphics Rendering Rendering a 3D Game World Animating Your Characters Building AI Opponents Machine Learning Algorithms for Game AI Continuing Your Learning Journey.…

N° de ref. del artículo 9781835889862

Título
Data Structures and Algorithms for Game Programming in C++ : Write high-performance code and solve game development challenges with expert-led C++ solutions
Autor
Charles Shih-I Yeh
Editorial
Packt Publishing
Año de publicación
2025
Estado
Neu
Encuadernación
Taschenbuch
Idioma
inglés
ISBN 10
1835889867
ISBN 13
9781835889862
Peso del artículo
795 gramos
Dimensiones
235x191x23 mm

AHA-BUCH GmbH

Einbeck, Alemania

Vendedor de 5 estrellas

Vendedor de IberLibro desde 14 de agosto de 2006

Tarifas de envío de Alemania a Estados Unidos de America

ArtículoDe 7 a 10 días hábilesDe 5 a 7 días hábiles
Primer artículoEUR 35,00EUR 45,00
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Das Unternehmen AHA-BUCH GmbH: Seit der Gründung von AHA-BUCH im Juli 2005 ist unser Hauptziel, zufriedenen Kunden so schnell und so preisgünstig wie möglich ihren Bücherwunsch zu erfüllen. Unsere Firma beschäftigt 16 Mitarbeiter, die nur ein Ziel kennen: den Kunden und seine Wünsche! Auf über 3700 m2 Fläche haben wir über 100.000 Bücher, Modernes Antiquariat und Spiele auf Lager.

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Kinderbücher & Kinderhör Casetten, German Books, Software, Natur & Tiere, Ratgeber, Sachbücher, Englische Bücher, Medizin & Gesundheit, Universität & Studium

Información empresarial del vendedor

AHA-BUCH GmbH

Garlebsen 48
Einbeck, Alemania 37574