Crowd Simulation

Daniel Thalmann

ISBN 10: 144714449X ISBN 13: 9781447144496
Editorial: Springer London Ltd, 2012
Nuevos Hardback

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Vendedor de AbeBooks desde 14 de junio de 2006

Este artículo en concreto ya no está disponible.

Descripción

Descripción:

This item is printed on demand. New copy - Usually dispatched within 5-9 working days. N° de ref. del artículo C9781447144496

Denunciar este artículo

Sinopsis:

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.

The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large.

Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:

·         Population modeling

·         Virtual human animation

·         Behavioral models for crowds

·         The connection between virtual and real crowds

·         Path planning and navigation

·         Visual attention models

·         Geometric and populated semantic environments

·         Crowd rendering

The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

De la contraportada:

Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.

The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations which is an additional challenge, particularly when crowds are very large.

Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of:

  • Population modeling
  • Virtual human animation
  • Behavioral models for crowds
  • The connection between virtual and real crowds
  • Path planning and navigation
  • Visual attention models
  • Geometric and populated semantic environments
  • Crowd rendering

The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention individuals appearing conscious of their environment and of others is introduced, and a free-of-collision method for crowds is also discussed.

"Sobre este título" puede pertenecer a otra edición de este libro.

Detalles bibliográficos

Título: Crowd Simulation
Editorial: Springer London Ltd
Año de publicación: 2012
Encuadernación: Hardback
Condición: New
Edición: 2ª Edición

Los mejores resultados en AbeBooks

Imagen de archivo

Thalmann, Daniel, Musse, Soraia Raupp
Publicado por Springer, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Antiguo o usado Tapa dura

Librería: PAPER CAVALIER US, Brooklyn, NY, Estados Unidos de America

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: as new. Appears unread. May have a retail sticker on back cover or remainder mark on the text block. Nº de ref. del artículo: 9781447144496-2

Contactar al vendedor

Comprar usado

EUR 10,42
Gastos de envío gratis
Se envía dentro de Estados Unidos de America

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Thalmann, Daniel & Soraia Raupp Musse
Publicado por Springer/Sci-Tech/Trade, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Antiguo o usado Tapa dura

Librería: B-Line Books, Amherst, NS, Canada

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Hardcover. Condición: Fine. Second Edition. Stiff unmarked book in glossy boards; as new. ; 9.2 X 6.3 X 0.9 inches; 296 pages. Nº de ref. del artículo: 57256

Contactar al vendedor

Comprar usado

EUR 78,25
Envío por EUR 11,39
Se envía de Canada a Estados Unidos de America

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Daniel Thalmann|Soraia Raupp Musse
Publicado por Springer London, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura
Impresión bajo demanda

Librería: moluna, Greven, Alemania

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides a complete review of the domain of crowd simulationIncludes discussions about challenges and new trends within the domainPresents solutions and new methods to solve scientific challengesDescribes practical experiences in cro. Nº de ref. del artículo: 4184965

Contactar al vendedor

Comprar nuevo

EUR 92,27
Envío por EUR 48,99
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Daniel Thalmann (u. a.)
Publicado por Springer, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura
Impresión bajo demanda

Librería: preigu, Osnabrück, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Crowd Simulation | Daniel Thalmann (u. a.) | Buch | xv | Englisch | 2012 | Springer | EAN 9781447144496 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 106384620

Contactar al vendedor

Comprar nuevo

EUR 95,70
Envío por EUR 70,00
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: 5 disponibles

Añadir al carrito

Imagen de archivo

Thalmann, Daniel; Musse, Soraia Raupp
Publicado por Springer, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura

Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: ABLIING23Mar2411530316964

Contactar al vendedor

Comprar nuevo

EUR 101,63
Envío por EUR 3,37
Se envía dentro de Estados Unidos de America

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Soraia Raupp Musse
Publicado por Springer London Okt 2012, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura
Impresión bajo demanda

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed. 312 pp. Englisch. Nº de ref. del artículo: 9781447144496

Contactar al vendedor

Comprar nuevo

EUR 106,99
Envío por EUR 23,00
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Soraia Raupp Musse
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura
Impresión bajo demanda

Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations ¿ which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention ¿ individuals appearing conscious of their environment and of others ¿ is introduced, and a free-of-collision method for crowds is also discussed.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch. Nº de ref. del artículo: 9781447144496

Contactar al vendedor

Comprar nuevo

EUR 106,99
Envío por EUR 60,00
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Thalmann, Daniel; Musse, Soraia Raupp
Publicado por Springer, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9781447144496_new

Contactar al vendedor

Comprar nuevo

EUR 112,13
Envío por EUR 13,83
Se envía de Reino Unido a Estados Unidos de America

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Soraia Raupp Musse
Publicado por Springer London, Springer, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura

Librería: AHA-BUCH GmbH, Einbeck, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed. Nº de ref. del artículo: 9781447144496

Contactar al vendedor

Comprar nuevo

EUR 112,94
Envío por EUR 63,18
Se envía de Alemania a Estados Unidos de America

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Thalmann, Daniel/ Musse, Soraia Raupp
Publicado por Springer-Verlag New York Inc, 2012
ISBN 10: 144714449X ISBN 13: 9781447144496
Nuevo Tapa dura

Librería: Revaluation Books, Exeter, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Hardcover. Condición: Brand New. 2nd edition. 296 pages. 9.25x6.25x0.75 inches. In Stock. Nº de ref. del artículo: x-144714449X

Contactar al vendedor

Comprar nuevo

EUR 151,86
Envío por EUR 14,43
Se envía de Reino Unido a Estados Unidos de America

Cantidad disponible: 2 disponibles

Añadir al carrito

Existen otras 1 copia(s) de este libro

Ver todos los resultados de su búsqueda