Computer Graphics Programming in OpenGL with C++ (Mixed Media Product)

Clevenger, John L.

ISBN 10: 1683926722 ISBN 13: 9781683926726
Editorial: Mercury Learning & Information 1/19/2021, 2021
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

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Descripción

Descripción:

Computer Graphics Programming in OpenGL with C++. N° de ref. del artículo BBS-9781683926726

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Sinopsis:

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, teach-yourself format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at info@merclearning.com.

Acerca del autor: V. Scott Gordon is a computer science professor at California State University, Sacramento.

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Detalles bibliográficos

Título: Computer Graphics Programming in OpenGL with...
Editorial: Mercury Learning & Information 1/19/2021
Año de publicación: 2021
Encuadernación: Mixed Media Product
Condición: New
Edición: 2ª Edición
Tipo de libro: Media

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