Computer Games as Educational and Management Tools: Uses and Approaches. Este artículo no está disponible.
Idioma: inglés
Editorial: IGI Global, 2011
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N° de ref. del artículo C9781609605698
- Título
- Computer Games as Educational and Management Tools: Uses and Approaches
- Autor
- Maria Manuela Cruz-Cunha
- Editorial
- IGI Global
- Año de publicación
- 2011
- Estado
- New
- Encuadernación
- Hardback
- Idioma
- inglés
- ISBN 10
- 1609605691
- ISBN 13
- 9781609605698
- Peso del artículo
- 1165 gramos
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
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De la contraportada
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
“Acerca de” puede pertenecer a otra edición de este título.
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