Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes (Paperback or Softback)
Idioma: inglés
Editorial: Packt Publishing 11/28/2025, 2025
- Tapa blanda
- Nuevo

Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores
Vendedor de AbeBooks desde 23 de enero de 2002
Condición: Nuevo
EUR 35,15
Cantidad disponible: 5 disponibles
Añadir al carritoDescripción del artículo del vendedor
Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes.
N° de ref. del artículo BBS-9781806381999
- Título
- Blender for Beginners Part 2 - Third Edition: Animate, light, and render in Blender 4.5 to create polished, optimized, and professional 3D scenes (Paperback or Softback)
- Autor
- Tudor, 3d
- Editorial
- Packt Publishing 11/28/2025
- Año de publicación
- 2025
- Estado
- New
- Tipo de libro
- Book
- Encuadernación
- Paperback or Softback
- Idioma
- inglés
- ISBN 10
- 1806381990
- ISBN 13
- 9781806381999
- Edición
- 3ª Edición
- Peso del artículo
- 1,08 libras
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Key Features
- Level up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controls
- Explore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generators
- Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Book Description
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
What you will learn
- Animate with keys, interpolation, graph edits, constraints, and simple IK rigs
- Add flexible deformation and variation using shape keys and drivers
- Build simple Geometry Nodes: scattering, instancing, and simple generators with basic profiling
- Add surface variation with vertex colors and light texture paint sessions
- Manage contrast, shadows, and render engine trade-offs for cinematic lighting
- Render with EEVEE and Cycles using sensible quality and performance controls
- Wrap up projects professionally with tidy assets, naming conventions, and predictable outputs
Who this book is for
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
Table of Contents
- Rigging and Weight Painting for Beginners
- Mastering the Basics of Blender Geometry Nodes
- Unlocking Creativity with Blender Texture Painting
- Releasing Colorful Creativity with Vertex Painting in Blender
- Introducing Blender's Rendering Engines: A Comprehensive Exploration
(N.B. Please use the Read Sample option to see further chapters)
Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolio
Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Key Features
- Level up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controls
- Explore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generators
- Please note: The Kindle version is available under the Part 1 listing, and it combines both Parts 1 and 2 of the book
Book Description
Blender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.
You’ll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, you’ll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, you’ll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.
In the final chapters, you’ll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. You’ll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.
By the end of this Blender book, you’ll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.
*Email sign-up and proof of purchase required
What you will learn
- Animate with keys, interpolation, graph edits, constraints, and simple IK rigs
- Add flexible deformation and variation using shape keys and drivers
- Build simple Geometry Nodes: scattering, instancing, and simple generators with basic profiling
- Add surface variation with vertex colors and light texture paint sessions
- Manage contrast, shadows, and render engine trade-offs for cinematic lighting
- Render with EEVEE and Cycles using sensible quality and performance controls
- Wrap up projects professionally with tidy assets, naming conventions, and predictable outputs
Who this book is for
If you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. It’s ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.
No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized.
Table of Contents
- Rigging and Weight Painting for Beginners
- Mastering the Basics of Blender Geometry Nodes
- Unlocking Creativity with Blender Texture Painting
- Releasing Colorful Creativity with Vertex Painting in Blender
- Introducing Blender's Rendering Engines: A Comprehensive Exploration
(N.B. Please use the Read Sample option to see further chapters)
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
3D Tudor is an online course creator team publishing courses on 3D modeling, game design, and animation. Founded and led by Neil I. Bettison in 2019, 3D Tudor brings with it over 10 years of specialist experience. The focus of 3D Tudor is on teaching 3D modeling and animation through free and accessible software, including Blender and Unreal Engine 5, to over 250,000 students from all backgrounds. The team publishes courses, 3D models, and game props, and also runs a YouTube channel where free Blender-to–Unreal Engine 5 environment tutorials are posted. The 3D Tudor headquarters are in Paphos, Cyprus, and Neil holds a Computer Games Art BA (Hons) degree from the University for the Creative Arts.
Vanessa A. B. Haralambous is an academic writing specialist with over 10 years of experience. Since 2010, she has taught academic writing and proofreading techniques to university students from different levels and disciplines, including the humanities and arts. Between 2019 and 2020, Vanessa published two courses on academic writing for university students. Vanessa offers ad hoc copywriting support to 3D Tudor and holds a Psychology with Criminology BSc (Hons) degree and a Forensic Psychology MSc degree.
“Acerca de” puede pertenecer a otra edición de este título.
BargainBookStores
Grand Rapids, MI, Estados Unidos de America
Vendedor de AbeBooks desde 23 de enero de 2002
Tarifas de envío en Estados Unidos de America
| Artículo | De 4 a 10 días hábiles | De 4 a 9 días hábiles |
|---|---|---|
| Primer artículo | EUR 0,00 | EUR 34,41 |
Métodos de pago
Descripción de la tienda
Save up to 90% on your favorite items at BargainBookStores.com! Our 20,000 square foot warehouse in Grand Rapids, Michigan is filled with hundreds of thousands of books and consumer goods, all at the lowest prices! We've been serving internet customers with great deals since 2001. All books ship from Grand Rapids, Michigan. 100% Customer Satisfaction Guaranteed We want to ensure your satisfaction. If you are dissatisfied with your purchase or shopping experience, we would like to hear from you. Please contact us by email: cs@bargainbookstores.com. Please be sure to include your contact information and order number. We do not charge a restocking fee for returns. Your Privacy BargainBookStores.com does not provide, sell or market customer information to other businesses or organizations.…
Especialidad
Out of Print Books, Specializing in Academic and Professional Books, Bargain Books - Save Up to 90% Off Publisher's List Price!, Remainder Books, Store-Wide Range of New Books in all CategoriesInformación empresarial del vendedor
BargainBookStores
3423 Lousma Dr SE
Grand Rapids, MI Estados Unidos de America 49548
Condiciones de venta
BargainBookStores guarantees 100% Customer Satisfaction. We ship worldwide and offer a variety of shipping methods to meet your needs. Please place your order directly via ABEBooks.com. We accept payment by MasterCard and Visa. For more information, contact us by email at cs@bargainbookstores.com. Full contact info is below:
BargainBookStores.com LLC
3423 Lousma Dr SE
Grand Rapids, MI 49548
Derecho al desistimiento
Si es un consumidor, puede rescindir el contrato de acuerdo con lo siguiente. Por consumidor se entiende cualquier persona física que actúe con fines ajenos a su actividad comercial, empresarial, oficio o profesión.
Información sobre el derecho de desistimiento
Derecho legal de desistimiento
Tiene derecho a rescindir este contrato en un plazo de 14 días sin dar ningún motivo.
El periodo de desistimiento vencerá a los 14 días desde que usted, o un tercero que no sea el transportista e indicado por usted, adquiera la posesión física del último bien o del último lote o pieza.
Para ejercer el derecho de desistimiento, complete de forma electrónica y envíe una declaración clara en nuestro sitio web, desde "Mis compras" en "Mi cuenta". Le enviaremos sin demora un acuse de recibo de dicho desistimiento a través de un soporte duradero (por ejemplo, por correo electrónico).
Para cumplir con el plazo de desistimiento, basta con que envíe su comunicación relativa al ejercicio del derecho de desistimiento antes de que venza el periodo de desistimiento.
Efectos del desistimiento
Si rescinde este contrato, le reembolsaremos todos los pagos que hayamos recibido de usted, incluidos los gastos de envío (excepto los gastos adicionales que surjan si elige un tipo de envío que no sea el tipo de envío estándar más económico que ofrecemos).
Podemos hacer una deducción del reembolso por la pérdida de valor de cualquier bien suministrado, si la pérdida es el resultado de una manipulación innecesaria por su parte.
Efectuaremos el reembolso sin demoras indebidas y, a más tardar, 14 días después de que se nos informe de su decisión de rescindir este contrato.
Efectuaremos el reembolso utilizando el mismo medio de pago que utilizó para la transacción inicial, a menos que haya acordado expresamente lo contrario; en cualquier caso, no incurrirá en ningún cargo como resultado de dicho reembolso.
Podremos retener el reembolso hasta que hayamos recibido los bienes o hasta que nos haya presentado una prueba de que los ha devuelto, lo que ocurra primero.
Deberá devolver los bienes o entregarlos a BargainBookStores, Grand Rapids, Michigan, U.S.A., sin demoras indebidas y, en cualquier caso, en un plazo máximo de 14 días a partir del día en que nos comunique su desistimiento del presente contrato. El plazo se cumple si devuelve la mercancía antes de que venza el periodo de 14 días. Tendrá que asumir los gastos directos de devolución de los bienes. Usted solo es responsable de la disminución del valor de los bienes como resultado de una manipulación distinta a la necesaria para establecer la naturaleza, las características y el funcionamiento de los bienes.
Excepciones al derecho de desistimiento
El derecho de desistimiento no se aplica a lo siguiente:
- La entrega de periódicos, diarios o revistas, con la excepción de los contratos de suscripción; y
- El suministro de contenido digital que no se proporcione en un soporte tangible (por ejemplo, en un CD o DVD) si, al hacer el pedido, aceptó que podíamos empezar a entregarlo y que no podría desistir una vez iniciada la entrega.
Condiciones de envío
We will ship to all domestic and most international destinations.
Please note: Shipping times are estimated and are not guaranteed by BargainBookStores.