Blender for Beginners Part 2 (Paperback)

Idioma: inglés

Editorial: Packt Publishing Limited, Birmingham, 2025

1806381990 / 9781806381999

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Paperback. Advance your Blender animation skills with lighting and compositing techniques to turn static scenes into finished, high-quality 3D renders ready for your portfolioFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLevel up from static assets to polished shots with clean animation, simple rigs, inverse kinematics (IK), and timing controlsExplore beginner-friendly Geometry Nodes through mini-projects covering scattering, instancing, and simple generatorsLight, render, and composite your scenes in EEVEE or Cycles using reusable AOV node stacks for professional resultsBook DescriptionBlender for Beginners Part 2 builds on the solid foundation from Part 1, guiding you from modeling to motion, animation systems, and fully realized rendered scenes.Youll start with animation essentials: placing keyframes, easing motion, and nudging the curves for smooth movement. Then, youll learn to rig with constraints and discover how inverse kinematics (IK) makes posing more natural than fiddly. Through fun, practical mini-projects, youll explore beginner-friendly Geometry Nodes and finish with quick speed checks, so your node setups stay responsive on normal hardware.In the final chapters, youll bring everything together for presentation, lighting for readability, balancing exposure and shadows, and knowing when to pick EEVEE or Cycles to get the look you want. Youll build reusable, AOV-driven compositing stacks that add polish with precision, use vertex painting and quick texture touch-ups to add believable variation, and apply no-nonsense optimization tips and tricks with instancing, LODs, Simplify, and sensible render settings.By the end of this Blender book, youll have a complete, repeatable pipeline from first keyframe to final composite, along with professional habits to keep projects organized, efficient, and client-friendly.*Email sign-up and proof of purchase requiredWhat you will learnAnimate with keys, interpolation, graph edits, constraints, and simple IK rigsAdd flexible deformation and variation using shape keys and driversBuild simple Geometry Nodes: scattering, instancing, and simple generators with basic profilingAdd surface variation with vertex colors and light texture paint sessionsManage contrast, shadows, and render engine trade-offs for cinematic lightingRender with EEVEE and Cycles using sensible quality and performance controlsWrap up projects professionally with tidy assets, naming conventions, and predictable outputsWho this book is forIf you love games and want hands-on experience in 3D modeling, animation, and scene finishing for props, assets, and full environments, this book is for you. Its ideal for character artists, animators, environment artists, and game or motion-graphics designers who are ready to move beyond modeling into animation, lighting, and rendering.No prior Blender animation experience is required. However, familiarity with Part 1 or basic Blender navigation will help you progress faster. This book serves as a practical path from motion to final render, helping you build portfolio-ready projects that look professional and well-organized. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

N° de ref. del artículo 9781806381999

Título
Blender for Beginners Part 2 (Paperback)
Autor
3D Tudor
Editorial
Packt Publishing Limited, Birmingham
Año de publicación
2025
Estado
new
Encuadernación
Paperback
Idioma
inglés
ISBN 10
1806381990
ISBN 13
9781806381999
Edición
3ª Edición

CitiRetail

Stevenage, Reino Unido

Vendedor de 5 estrellas

Vendedor de AbeBooks desde 29 de junio de 2022

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ArtículoDe 7 a 14 días hábilesDe 7 a 60 días hábiles
Primer artículoEUR 43,16EUR 43,16
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