Blender 2.5 Lighting and Rendering

Idioma: inglés

Editorial: Packt Publishing Limited, GB, 2010

1847199887 / 9781847199881

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Librería: Rarewaves.com USA, London, London, Reino UnidoRarewaves.com USA

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Bring your 3D world to life with lighting, compositing, and renderingKey FeaturesRender spectacular scenes with realistic lighting in any 3D application using interior and exterior lighting techniquesGive an amazing look to 3D scenes by applying light rigs and shadow effectsApply color effects to your scene by changing the World and Lamp color valuesA step-by-step guide with practical examples that help add dimensionality to your sceneBook DescriptionBlender 3D is a popular, open source modeling and animation package. It is used for game design, architectural visualization, character design, animation, and still images. However, creating believable lighting and texturing is difficult in any 3D program.This step-by-step tutorial aims to familiarize you with Blender's new interface and basic features as well as take a look at what it takes to produce a believable scene using lighting, texturing, compositing, and rendering.By using the example of a tricycle in an outdoor scene you will learn to establish an effective workflow to increase your productivity. You will also thoroughly studying the scene and deciding how your tricycle would look on a sunny, cloudless day using Blender lamps. Not just that, you will also learn to implement your decisions by applying a 3-point light rig, adjusting the color of the lights, adding shadows, and using light groups to control the lighting. You will learn to add ambient occlusion effects to your scene by using both ray-traced and approximated ambient occlusion algorithms. A mesh example shows you how to give a particular look or "feel" by adding and editing materials. You will light a wine bottle on a table by taking a look at lighting interior spaces and how to create complex light rigs and custom UV textures for your scenes using Blender's UV editing capabilities. You will create a custom UV map, export it as a file type Blender can read, and finally add your UV map to the wine bottle mesh. In the same example you will add wood material to booths. You will further enhance the background by adding wallpaper, giving color and metallic tint to the lamps, and adding material to light bulbs. You will look at lighting techniques used in scenes that include both interior and exterior light sources in a scene that has sunlight traveling in through the window and a light bulb hanging from the ceiling.What you will learnOptimize Blender's Internal Renderer for your projectsEstablish a well-tested and efficient workflow to constantly produce high-quality workApply both ray-traced and approximated ambient occlusion to your sceneConfigure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and InfluenceConfigure settings found with Blender's materials to create, duplicate, and add special effects such as transparency and reflections to your materialsModify World settings to add a gradient effect to the background to create a more interesting renderSeparate your scene into lay.…

N° de ref. del artículo LU-9781847199881

Título
Blender 2.5 Lighting and Rendering
Autor
Aaron W Powell, Ton Roosendaal, Aaron W. Powell
Editorial
Packt Publishing Limited, GB
Año de publicación
2010
Estado
New
Encuadernación
Paperback
Idioma
inglés
ISBN 10
1847199887
ISBN 13
9781847199881

Rarewaves.com USA

London, London, Reino Unido

Vendedor de 5 estrellas

Vendedor de IberLibro desde 11 de junio de 2025

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ArtículoDe 9 a 14 días hábilesDe 9 a 14 días hábiles
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