Sinopsis
Featuring complete, easily portable source code in C and assembly language, this desktop guide demonstrates the mechanics of working with bit-mapped graphics in different formats and on a wide variety of computer hardware. Readers learn how to read and write Macintosh and IBM PC-compatible graphics files, and how to use high-speed display drivers for Hercules, CGA, EGA, VGA, and Super VGA cards. Stephen Rimmer also discusses dot-matrix and laser printer device drivers; extended, expanded and virtual memory management techniques; and special image manipulation methods such as dithering.
Reseña del editor
Featuring complete, easily portable source code in C and assembly language, this desktop guide demonstrates the mechanics of working with bit-mapped graphics in different formats and on a wide variety of computer hardware. Readers learn how to read and write Macintosh and IBM PC-compatible graphics files, and how to use high-speed display drivers for Hercules, CGA, EGA, VGA, and Super VGA cards. Stephen Rimmer also discusses dot-matrix and laser printer device drivers; extended, expanded and virtual memory management techniques; and special image manipulation methods such as dithering.
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