Beginning C++ Game Programming : Learn C++ from scratch and get started building your very own games

John Horton

20 valoraciones de Goodreads

Idioma: inglés

Editorial: Packt Publishing, 2016

1786466198 / 9781786466198

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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Descripción del artículo del vendedor

nach der Bestellung gedruckt Neuware - Printed after ordering - Beginner's guide to create exciting desktop gamesKey FeaturesThis book offers a fun way to learn modern C++ programming while building exciting 2D gamesThis beginner-friendly guide offers a fast-paced but engaging approach to game developmentDive headfirst into building a wide variety of desktop games that gradually increase in complexityIt is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyBook DescriptionThis book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.What you will learnGet to know C++ from scratch while simultaneously learning game buildingLearn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worldsStretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design filesGet ready to go and build your own unique games!Who this book is for:¿This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.…

N° de ref. del artículo 9781786466198

Título
Beginning C++ Game Programming : Learn C++ from scratch and get started building your very own games
Autor
John Horton
Editorial
Packt Publishing
Año de publicación
2016
Estado
Neu
Encuadernación
Taschenbuch
Idioma
inglés
ISBN 10
1786466198
ISBN 13
9781786466198
Peso del artículo
960 gramos
Dimensiones
235x191x28 mm

AHA-BUCH GmbH

Einbeck, Alemania

Vendedor de 5 estrellas

Vendedor de AbeBooks desde 14 de agosto de 2006

Tarifas de envío de Alemania a Estados Unidos de America

ArtículoDe 7 a 10 días hábilesDe 5 a 7 días hábiles
Primer artículoEUR 35,00EUR 45,00
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Einbeck, Alemania 37574