Battletech: Alpha Strike. Este artículo no está disponible.
10 valoraciones de Goodreads
Idioma: inglés
Editorial: Catalyst Game Labs, 2013
- Tapa dura
- Usado

Librería: HPB-Ruby, Dallas, TX, Estados Unidos de AmericaHPB-Ruby
Vendedor de 5 estrellas
Vendedor de IberLibro desde 15 de septiembre de 2017
No disponible
Tapa dura
Condición: Usado - Bueno
EUR 133,69
Descripción del artículo del vendedor
Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.
N° de ref. del artículo S_453417982
- Título
- Battletech: Alpha Strike
- Autor
- Herbert A. Beas II
- Editorial
- Catalyst Game Labs
- Año de publicación
- 2013
- Estado
- Very Good
- Encuadernación
- Hardcover
- Idioma
- inglés
- ISBN 10
- 1936876760
- ISBN 13
- 9781936876761
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans - descendants of the lost Star League army - did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations. BattleTech: Alpha Strike, like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations, together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike, themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in "classic" BattleTech. (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with "classic" BattleTech, a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than "classic" BT.
“Sinopsis” puede pertenecer a otra edición de este título.