Arcade Game Typography : The Art of Pixel Type. Este artículo no está disponible.
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Idioma: inglés
Editorial: Thames & Hudson, 2019
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- Usado

Librería: Better World Books Ltd, Dunfermline, Reino UnidoBetter World Books Ltd
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Descripción del artículo del vendedor
Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
N° de ref. del artículo 53051664-75
- Título
- Arcade Game Typography : The Art of Pixel Type
- Autor
- Omigari, Toshi
- Editorial
- Thames & Hudson
- Año de publicación
- 2019
- Estado
- Good
- Encuadernación
- Encuadernación de tapa blanda
- Idioma
- inglés
- ISBN 10
- 0500021740
- ISBN 13
- 9780500021743
- Peso del artículo
- 1,984 libras
- Dimensiones
- N/A
Arcade Game Typography presents readers with a fascinating new world of typography – the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
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Acerca del autor
Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book.
Kiyonori Muroga is the former editor-in-chief of the renowned Japanese design magazine IDEA. He now works as an editor, writer and curator on graphic design and typography.
Kiyonori Muroga is the former editor-in-chief of the renowned Japanese design magazine IDEA. He now works as an editor, writer and curator on graphic design and typography.
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