Sinopsis:
ALGORITHMS AND NETWORKING FOR COMPUTER GAMES, 2ND EDITION BY Jouni Smed, Harri Hakonen, 9781119259763
Críticas:
"More than 70 algorithms are presented, covering random numbers, noise in data (a realistic world is full of imperfections), procedural generation, tournaments, game trees, path finding, group movement, decision making, and modelling uncertainty - as well as networking problems, including dealing with cheating. The exercises at the end of each chapter range from simple thought exercises to studying Braben and Bell's namegeneration algorithm from Elite (1984) ... use of pseudocode throughout ensures the book works equally well for C, C++, Java, Python, or even C# programmers." MagPi, Issue 64, December 2017
"Sobre este título" puede pertenecer a otra edición de este libro.