Age of Blood & Iron (Paperback). Este artículo no está disponible.
Idioma: inglés
Editorial: Independently Published, 2025
- Tapa blanda
- Nuevo

Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Vendedor de IberLibro desde 12 de octubre de 2005
Condición: Nuevo
EUR 30,42
Descripción del artículo del vendedor
Paperback. Codex Arcana is a rules supplement for the Age of Blood & Iron role-playing game and requires Age of Blood & Iron to be used. It adds fantasy elements to the game including magic rules, professions, spells, and creatures. This volume includes9 magic-using professions6 new skills18 new QuirksTerm Event and Boon tables for the magic professions200 spellsAlchemy rulesItem Enchantment rulesMagic guild design rulesFright systemDivine Favor systemDivine Ascent systemDivine spell casting134 Creatures20 Playable racesAnimal combat statisticsExample NPC combatant statisticsExample encounter tablesDozens of deadly traps The magic rules presented here are designed to be highly modular, providing a toolkit to build your own system. It can be tailored to the game you wish to run, from low magic to high magic or anywhere between. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
N° de ref. del artículo 9798283820132
- Título
- Age of Blood & Iron (Paperback)
- Autor
- Doc Flamingo
- Editorial
- Independently Published
- Año de publicación
- 2025
- Estado
- new
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 13
- 9798283820132
- Serie
- Libro 2 de 2: Age of Blood & Iron RPG
This volume includes
9 magic-using professions
6 new skills
18 new Quirks
Term Event and Boon tables for the magic professions
200 spells
Alchemy rules
Item Enchantment rules
Magic guild design rules
Fright system
Divine Favor system
Divine Ascent system
Divine spell casting
134 Creatures
20 Playable races
Animal combat statistics
Example NPC combatant statistics
Example encounter tables
Dozens of deadly traps
The magic rules presented here are designed to be highly modular, providing a toolkit to build your own system. It can be tailored to the game you wish to run, from low magic to high magic or anywhere between.
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