Age of Blood & Iron (Paperback). Este artículo no está disponible.
Idioma: inglés
Editorial: Independently Published, 2025
- Tapa blanda
- Nuevo

Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Vendedor de IberLibro desde 12 de octubre de 2005
Condición: Nuevo
EUR 30,05
Descripción del artículo del vendedor
Paperback. Age of Blood & Iron is a role-playing game based on the European Middle Ages designed to be highly modular, allowing the GM and players to fine-tune the experience to their preferred level of complexity; from rules-light to high crunch. It's your world-You decide. It is a classless, skill-based game where life path character generation allows for the creation of experienced individuals at GM-defined power levels reflecting the nature of the campaign; from common, everyday folk to mythic heroes or anywhere in-between. The game utilizes a 2d6 versus target number dice system that is intuitive and applies to virtually all actions so it is easy to pick up and almost anything players might think of is covered by simple, straightforward rules. *Detailed, Customizable Combat System: Combat rules are extensive and precise while requiring a minimum of die rolls and table checks to keep play moving along. Combat can be high or low lethality with wound effects incorporated or not as suits your taste. Whether you like hack & slash or combat simulation ABI fully supports it. You can even switch seamlessly between the two with detailed combat rules employed in important battles and a stripped-down system for dealing with lesser minions. *Tournaments*Mass Combat*Siege Warfare*Naval Battles *Comprehensive Economic Rules: Easy to follow systems are provided for developing in-game economies. *Fortress construction*Managing income-generating estates*Goods trading & smuggling*Professional Hirelings*Recruiting and maintaining armies*Systems for taxation, living expenses, and banking. *Noble Houses: Rules for generating and running noble households including warfare, alliances, diplomacy, and resolving inter-house feuds and intrigues. Kidnap and assassinate you enemies, coax their retainers into betraying them, sabotage their plans, burn their cities, spread rumors, stoke rebellions; the prize for second place is your head on a pike. *Modular Rules Setup: Numerous optional rules allow the GM to fine-tune the experience for their own style of play and preferred level of complexity. Age of Blood & Iron lets you run the game you want. *Useful Articles: Numerous articles are included to help you design your own medieval campaign world discussing the feudal order, legal systems, dueling, criminal and civil trials, travel, and many other topics. Game books are available print on demand (paperback & hardcover) from Amazon: _=dbs_s_aps_series_rwt_thcv&qid=1749181040&sr=8-1 Come test your mettle in an Age of Blood & Iron! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
N° de ref. del artículo 9798282529081
- Título
- Age of Blood & Iron (Paperback)
- Autor
- Doc Flamingo
- Editorial
- Independently Published
- Año de publicación
- 2025
- Estado
- new
- Encuadernación
- Paperback
- Idioma
- inglés
- ISBN 13
- 9798282529081
- Serie
- Libro 1 de 2: Age of Blood & Iron RPG
It is a classless, skill-based game where life path character generation allows for the creation of experienced individuals at GM-defined power levels reflecting the nature of the campaign; from common, everyday folk to mythic heroes or anywhere in-between.
The game utilizes a 2d6 versus target number dice system that is intuitive and applies to virtually all actions so it is easy to pick up and almost anything players might think of is covered by simple, straightforward rules.
*Detailed, Customizable Combat System: Combat rules are extensive and precise while requiring a minimum of die rolls and table checks to keep play moving along. Combat can be high or low lethality with wound effects incorporated or not as suits your taste. Whether you like hack & slash or combat simulation ABI fully supports it. You can even switch seamlessly between the two with detailed combat rules employed in important battles and a stripped-down system for dealing with lesser minions.
*Tournaments
*Mass Combat
*Siege Warfare
*Naval Battles
*Comprehensive Economic Rules: Easy to follow systems are provided for developing in-game economies.
*Fortress construction
*Managing income-generating estates
*Goods trading & smuggling
*Professional Hirelings
*Recruiting and maintaining armies
*Systems for taxation, living expenses, and banking.
*Noble Houses: Rules for generating and running noble households including warfare, alliances, diplomacy, and resolving inter-house feuds and intrigues. Kidnap and assassinate you enemies, coax their retainers into betraying them, sabotage their plans, burn their cities, spread rumors, stoke rebellions; the prize for second place is your head on a pike.
*Modular Rules Setup: Numerous optional rules allow the GM to fine-tune the experience for their own style of play and preferred level of complexity. Age of Blood & Iron lets you run the game you want.
*Useful Articles: Numerous articles are included to help you design your own medieval campaign world discussing the feudal order, legal systems, dueling, criminal and civil trials, travel, and many other topics.
Game books are available print on demand (paperback & hardcover) from Amazon:
https://www.amazon.com/dp/B0F93MB632?binding=hardcover&searchxofy=true&ref_=dbs_s_aps_series_rwt_thcv&qid=1749181040&sr=8-1
Come test your mettle in an Age of Blood & Iron!
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