Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists.
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Adriana Peña Pérez Negrón received her Ph.D. in Computer Science in 2009 from the Universidad Politécnica de Madrid, Spain. Her main research interest is on the user's avatar display of nonverbal communication in Collaborative Virtual Environments. She is a research professor at the Computer Science Department at the CUCEI of the Universidad de Guadalajara, Mexico
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Hardcover. Condición: new. Hardcover. Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9798337346571
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Hardcover. Condición: new. Hardcover. Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9798337346571
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Hardcover. Condición: new. Hardcover. Game design is recognized as a powerful tool in healthcare and education, with immense potential in interdisciplinary collaboration. By integrating principles from psychology, cognitive science, instructional design, and user experience with cutting-edge technology, developers can create games that entertain while also promoting learning and well-being. These approaches enable the design of immersive, evidence-based experiences that improve patient engagement, support therapeutic interventions, and enhance educational outcomes. As the boundaries between disciplines blur, game design emerges as a dynamic field driving innovation in both sectors. Interdisciplinary Approaches to Game Design in Healthcare and Education explores the transformative potential of games, focusing on applications in healthcare, education, and psychology. It examines methodologies for testing game efficacy, strategies for ethical player-centered design, and studies leveraging AI, VR, and biometrics, addressing risks like bias or addiction. This book covers topics such as gamification, biotechnology, and digital technology, and is a useful resource for educators, medical and healthcare professionals, computer engineers, game designers, academicians, researchers, and scientists. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Nº de ref. del artículo: 9798337346571
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Buch. Condición: Neu. Interdisciplinary Approaches to Game Design in Healthcare and Education | David Bonilla Carranza (u. a.) | Buch | Englisch | 2026 | IGI GLOBAL SCIENTIFIC PUBLISHING | EAN 9798337346571 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 134458230
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