Want to make playable apps with a fast, modern language — and actually ship something you can play?
This hands-on guide teaches you how to use Go to create simple, polished 2D games and interactive projects — no prior game-dev experience required.
Follow clear, project-based lessons that take you from setup to a working build. You’ll learn core techniques used in every real game: rendering sprites, handling input, animating characters, detecting collisions, and packaging cross-platform builds. Each chapter ends with a small, satisfying project so you practice while you learn.
Inside this book, you’ll discover how to:
Set up a Go toolchain for creative projects and choose the right libraries.
Render sprites and animate characters with a lightweight game loop.
Handle player input, sound, and simple physics.
Build levels with tilemaps and create responsive UI overlays.
Implement pathfinding, basic AI, and collision detection.
Test, optimize, and export cross-platform builds you can share.
Who this book is for:
Developers curious about using Go for interactive projects.
Hobbyists and students who learn best by building real tools.
Anyone who wants practical, project-driven lessons to move from idea → playable demo.
By the end, you’ll have several small, playable projects and the confidence to expand them into larger apps or microservices that power online leaderboards and multiplayer hooks.
"Sinopsis" puede pertenecer a otra edición de este libro.
Librería: California Books, Miami, FL, Estados Unidos de America
Condición: New. Print on Demand. Nº de ref. del artículo: I-9798264082764
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: L2-9798264082764
Cantidad disponible: Más de 20 disponibles
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Paperback. Condición: new. Paperback. Want to make playable apps with a fast, modern language - and actually ship something you can play?This hands-on guide teaches you how to use Go to create simple, polished 2D games and interactive projects - no prior game-dev experience required.Follow clear, project-based lessons that take you from setup to a working build. You'll learn core techniques used in every real game: rendering sprites, handling input, animating characters, detecting collisions, and packaging cross-platform builds. Each chapter ends with a small, satisfying project so you practice while you learn.Inside this book, you'll discover how to: Set up a Go toolchain for creative projects and choose the right libraries.Render sprites and animate characters with a lightweight game loop.Handle player input, sound, and simple physics.Build levels with tilemaps and create responsive UI overlays.Implement pathfinding, basic AI, and collision detection.Test, optimize, and export cross-platform builds you can share.Who this book is for: Developers curious about using Go for interactive projects.Hobbyists and students who learn best by building real tools.Anyone who wants practical, project-driven lessons to move from idea playable demo.By the end, you'll have several small, playable projects and the confidence to expand them into larger apps or microservices that power online leaderboards and multiplayer hooks. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9798264082764
Cantidad disponible: 1 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: L2-9798264082764
Cantidad disponible: Más de 20 disponibles
Librería: CitiRetail, Stevenage, Reino Unido
Paperback. Condición: new. Paperback. Want to make playable apps with a fast, modern language - and actually ship something you can play?This hands-on guide teaches you how to use Go to create simple, polished 2D games and interactive projects - no prior game-dev experience required.Follow clear, project-based lessons that take you from setup to a working build. You'll learn core techniques used in every real game: rendering sprites, handling input, animating characters, detecting collisions, and packaging cross-platform builds. Each chapter ends with a small, satisfying project so you practice while you learn.Inside this book, you'll discover how to: Set up a Go toolchain for creative projects and choose the right libraries.Render sprites and animate characters with a lightweight game loop.Handle player input, sound, and simple physics.Build levels with tilemaps and create responsive UI overlays.Implement pathfinding, basic AI, and collision detection.Test, optimize, and export cross-platform builds you can share.Who this book is for: Developers curious about using Go for interactive projects.Hobbyists and students who learn best by building real tools.Anyone who wants practical, project-driven lessons to move from idea playable demo.By the end, you'll have several small, playable projects and the confidence to expand them into larger apps or microservices that power online leaderboards and multiplayer hooks. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9798264082764
Cantidad disponible: 1 disponibles