Reactive Publishing
Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture.
This book focuses on practical techniques for creating responsive games and real-time applications. You’ll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture.
What You’ll Learn:
• Core Rust patterns for game development
• Building complete games with Bevy and the Entity Component System (ECS)
• Efficient 2D and 3D rendering techniques
• Physics simulation and collision detection
• Optimizing for real-time performance
• Structuring large-scale interactive systems
Whether you’re an experienced Rust developer exploring game development or a game programmer looking to leverage Rust’s safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations.
Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture.
"Sinopsis" puede pertenecer a otra edición de este libro.
Librería: California Books, Miami, FL, Estados Unidos de America
Condición: New. Print on Demand. Nº de ref. del artículo: I-9798197969927
Cantidad disponible: Más de 20 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. Neuware. Nº de ref. del artículo: 9798197969927
Cantidad disponible: 2 disponibles