The Companion Media Pack is available in the .Introduction to Windows® and Graphics Programming with Visual C++® (2nd Edition) provides an accessible approach to the study of Windows programming. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others interested in Windows programming and its convenient graphics capabilities. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming. Readers are introduced to Windows programming in a natural way; making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization. Visual C++ is part of Microsoft's Visual Studio and provides full support of program development at all stages ― from design to debugging.This second edition brings the original book up to date reflecting the evolution of Visual C++ and the Windows environment since the first edition. All example projects, figures and text in the book have been revised and coverage of touch screen developments has been added. Two new chapters on touch screen programming are based on programming strategies developed throughout the book. New examples demonstrate touch screen operations and consider programming for a tablet environment. More than seventy example projects are provided in the book's Companion Media Pack. The structure and coding for each example project are described thoroughly in a step-by-step fashion. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The media pack files include complete program code for all projects as well as files with classes and functions for handling geometric objects and graphs. The graphics examples require only standard Microsoft resources and may be easily adapted for a wide variety of application programs.The Companion Media Pack can be readily updated as Visual C++ continues to evolve. For example, the first update of the media pack was made after the release of a new version of Visual C++. It provides a full set of example projects developed with the new version as an addition to the book's original examples. Continuing updates of the media pack are planned as appropriate.
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Charlotte y Peter Fiell son dos autoridades en historia, teoría y crítica del diseño y han escrito más de sesenta libros sobre la materia, muchos de los cuales se han convertido en éxitos de ventas. También han impartido conferencias y cursos como profesores invitados, han comisariado exposiciones y asesorado a fabricantes, museos, salas de subastas y grandes coleccionistas privados de todo el mundo. Los Fiell han escrito numerosos libros para TASCHEN, entre los que se incluyen 1000 Chairs, Diseño del siglo XX, El diseño industrial de la A a la Z, Scandinavian Design y Diseño del siglo XXI.
Introduction to Windows and Graphic Programming with Visual C++ (2nd Edition) provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities as programming platform. While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way; making use of the object-oriented environment, Microsoft Foundation Classes (MFC), and document/view organization to provide a visual programming environment to support the development of program from design to debug.
This second edition brings the original book up to date with Visual C++ Version 2013. All example projects, figures and text in the book have been revised to reflect the evolution of Visual C++ and the current Windows environment. New materials include a discussion of touch screen programming, examples which demonstrate touch screen operations using the programming strategies developed throughout the book, and their applications in the tablet environment.
The structure and coding for each example in the book are described thoroughly in a step-by-step fashion. Sample graphics projects require only standard Microsoft resources. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples.
More than sixty example projects are provided in the book's Companion Media Pack. The files include complete program codes for all examples, and files for classes and functions for handling geometric objects and graphs which may be easily adapted for a wide variety of application programs.
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