Provides the fundamentals of computer graphics and their applications. It helps the reader to understand:
"Sinopsis" puede pertenecer a otra edición de este libro.
Provides the fundamentals of computer graphics and their applications. It helps the reader to understand: how computer hardware interacts with computer graphics how to draw various objects how realistic images are formed how we see pictures move how different colours are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems are provided at the end of chapters. A large number of solved examples and programmes in C are provided in the appendices. New features in this edition: A new chapter on "Segment". Coverage of illumination models and shading models. More discussion of algorithms. Addition of solved exercises at the end of chapters. Inclusion of computer graphics related mathematics.
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 31,11 gastos de envío desde Reino Unido a España
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Destinos, gastos y plazos de envíoLibrería: Books in my Basket, New Delhi, India
N.A. Condición: New. ISBN:9789382332510. Nº de ref. del artículo: 2253305
Cantidad disponible: 4 disponibles
Librería: Vedams eBooks (P) Ltd, New Delhi, India
Soft cover. Condición: New. Estado de la sobrecubierta: New. 3rd Edition. Contents: Foreword. Preface to the Second Edition. 1. Introduction to Computer Graphics. 2. Display Devices. 3. Interactive Devices. 4. Scan Conversion. 5. 2-D Transformations. 6. 2D Viewing Transformation and Clipping. 7. 3-D Transformations. 8. Projection. 9. 3-D Viewing and Clipping. 10. Hidden Lines and Hidden Surfaces. 11. Bezier Curves and B-Splines. 12. Animation. 13. Multimedia. 14. Color Models. 15. Illumination Models and Shading Models. Appendices. Index. The present book provides fundamentals of Computer Graphics and its applications. It helps the reader to understand: how computer hardware interacts with computer graphics; how it draws various objects, namely, line, circle, parabola, hyperbola, etc.; how realistic images are formed; how we see pictures move; and how different colors are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems have been given at the end of chapters in the book. A large number of solved examples and programs in C are provided in the Appendices. New Features in this Edition: A new chapter on "Segment". Coverage of illumination models and shading models. More discussion of algorithms. Addition of solved exercises at the end of chapters. Inclusion of computer graphics related mathematics. (jacket). Nº de ref. del artículo: 114491
Cantidad disponible: 1 disponibles
Librería: dsmbooks, Liverpool, Reino Unido
Paperback. Condición: Like New. Like New. book. Nº de ref. del artículo: D8F0-0-M-9382332510-6
Cantidad disponible: 1 disponibles