This present book provides fundamentals of Computer Graphics and its applications. It helps the reader to understand: how computer hardware interacts with computer graphics; how it draws various objects, namely, line, circle, parabola, hyperbola, etc.; how realistic images are formed; how we see pictures move; and, how different colors are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems have been given at the end of chapters in the book. A large number of solved examples and programs in C are provided in the Appendices. New features in this edition are as mentioned below. It features coverage of illumination models and shading models. It includes more discussion of algorithms. Addition of solved exercises at the end of chapters. It also features inclusion of computer graphics related mathematics. This book covers syllabi of BCA, BE/BTech (CSE/IT), MCA, as well as DOEACCB level courses.
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This present book provides fundamentals of Computer Graphics and its applications. It helps the reader to understand: how computer hardware interacts with computer graphics; how it draws various objects, namely, line, circle, parabola, hyperbola, etc.; how realistic images are formed; how we see pictures move; and, how different colors are generated from visible light. At every stage, detailed experiments with suitable figures are provided. More than 250 unsolved problems have been given at the end of chapters in the book. A large number of solved examples and programs in C are provided in the Appendices. New features in this edition are as mentioned below. It features coverage of illumination models and shading models. It includes more discussion of algorithms. Addition of solved exercises at the end of chapters. It also features inclusion of computer graphics related mathematics. This book covers syllabi of BCA, BE/BTech (CSE/IT), MCA, as well as DOEACCB level courses.
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Second Edition. Contents Foreword Preface to the Second Edition 1 Introduction to Computer Graphics 2 Display Devices 3 Interactive Devices 4 Scan Conversion 5 2 D Transformations 6 2D Viewing Transformation and Clipping 7 3 D Transformations 8 Projection 9 3 D Viewing and Clipping 10 Hidden Lines and Hidden Surfaces 11 Bezier Curves and B Splines 12 Animation 13 Multimedia 14 Color Models 15 Illumination Models and Shading Models 16 Appendices Index The present book provides fundamentals of Computer Graphics and its applications It helps the reader to understand how computer hardware interacts with computer graphics how it draws various objects namely line circle parabola hyperbola etc how realistic images are formed how we see pictures move and how different colors are generated from visible light At every stage detailed experiments with suitable figures are provided More than 250 unsolved problems have been given at the end of chapters in the book A large number of solved examples and programs in C are provided in the Appendices New Features in this Edition Coverage of illumination models and shading models More discussion of algorithms Addition of solved exercises at the end of chapters Inclusion of computer graphics related mathematics 400 pp. Nº de ref. del artículo: 82898
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. second edition. 400 pages. 9.40x6.90x0.80 inches. In Stock. Nº de ref. del artículo: 938002617X
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Librería: Mispah books, Redhill, SURRE, Reino Unido
Paperback. Condición: Acceptable. Acceptable. book. Nº de ref. del artículo: ERICA758938002617X5
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