Game Programming Patterns
b A design methodology to support the
Triple A game, which is devoted to developers who re-code similar features every time. b
This book is written by a developer with 20 years of experience creating a game. It is a book that summarizes the pattern of branches. The author inherited the design patterns of GoF and created game-specific programming design patterns, which show how to design structurally sound software while improving performance. These patterns will make your game code cleaner, easier to understand, and faster than anything else.
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Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G896848287XI5N00
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