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Java Programming Guide (5th Edition) ISBN 13: 9787302078920

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9787302078920: Java Programming Guide (5th Edition)
  • ISBN 10 7302078920
  • ISBN 13 9787302078920
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Publicado por Tsinghua University Press Pub. D, 2004
ISBN 10: 7302078920 ISBN 13: 9787302078920
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Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_301235710

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ISBN 10: 7302078920 ISBN 13: 9787302078920
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Condición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Shows some signs of wear but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Nº de ref. del artículo: Z1-I-017-01323

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ISBN 10: 7302078920 ISBN 13: 9787302078920
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paperback. Condición: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 1025 Publisher: Tsinghua University Press Pub. Date :2004-3-1. Java after years of development. has now grown to strictly true. the mainstream development language. Author of the book is an internationally renowned education experts HMDeitel and PJDeitel. Book by Deitel unique live-code approach. explain in detail how to develop database applications using Java. multimedia applications. network applications. This book also describes the software engineering knowledge. knowledge of interface design. debugging techniques. performance tips and other aspects. In addition. the book comes with lab manual. it provides an excellent learning environment. students can use the concepts learned to solve problems well-designed. Teachers are better able to assess students' understanding of the material level. The lab manual also can be used as an open test. homework and self-learning. Readers of this book is all kinds of programming objects. computer-related professional undergraduate and graduate students. Contents: Chapter 1. computer. Internet and Web 1.1 Chapter Overview 1.2 Introduction 1.3 What is a computer constitutes computer operating system 1.4 1.5 The evolution of personal computing. distributed computing and client / server computing 1.6 machine language. assembly language and high-level language 1.7 C A Brief History A Brief History 1.9 Java 1.8 Java class library 1.10 FORTRAN. COBOL. Pascal and Ada 1.11 BASIC. Visual Basic. Visual C. C # and. NET 1.12 Internet and WWW 1.13 1.14 typical Java environment based on Java and a brief book 1.15 shows the object of thought: Object Technology 1.16 Introduction to the Unified Modeling Language and Design Model of Summary Chapter 2 Introduction 2.1 Java Application 2.2 This chapter introduces the first Java program 2.3 2.4 amend first Java program to display text in a dialog box 2.5 Another Java Application: integer add 2.6 Memory Concepts 2.7 Arithmetic 2.8 2.9 equality and relational operators object thinking: problem statement analysis (election study) Summary Chapter 3 Introduction 3.1 This chapter introduces Java applet 3.2 Java 2 Software Development Kit demonstration applet 3.3 simple Java applet: draws a string and string to draw a straight line 3.4 3.5 3.7 floating-point add 3.6 online resource object thinking: identify the problem statement in the class (optional study) Summary Chapter 4 Control structure (a) 4.1 Introduction 4.2 This chapter pseudo-code algorithm 4.3 4.4 4.5 if the control structure of the radio structure of 4.6 if . else selection structure of 4.7 while loops 4.8 algorithm design: Case Study 1 (Counter-controlled loop) 4.9 top-down. step by step refinement of the algorithm design: case study 2 4.10 top-down. stepwise refinement algorithm design: case study 3 4.12 4.11 compound assignment operators increment and decrement operators 4.13 4.14 object thought the basic data types: to determine the class attribute ( election study) Summary Chapter 5 control structure (b) 5.2 5.1 This chapter introduces the nature of the counter-controlled loop structure of 5.4 for 5.3 for loop structure of the application instance 5.5 do . while loop structure 5.6 switch multiple-selection structure 5.8 5.7 eak and continue statements with label eak and continue statements 5.9 Logical Operators 5.10 Structured Programming Summary 5.11 object thought: to determine the object's status and activities (election study) Summary Chapter 6 6.1 Chapter Overview 6.2 Java methods in the program module 6.4 6.3 Math class methods method declaration parameters to enhance the 6.6 Java API 6.5 6.7 random number generator package 6.8 examples: 6.9 statement of the scope of the game the probability of class JApplet method 6.10 6.11 6.12 Recursion 6.13 Recursion method overloading application example: Fibonacci 6.14 6.15 recursive and iterative Object thinking: OK class action (. Nº de ref. del artículo: L87126

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