Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
Paperback. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G7115560404I2N00
Cantidad disponible: 1 disponibles
Librería: liu xing, Nanjing, JS, China
paperback. Condición: New. Paperback. Pub Date: 2021-06-01 Pages: 526 Language: Chinese Publisher: People's Posts and Telecommunications Publishing House This book has 14 chapters. mainly explaining advanced technologies such as animation. rendering. and multithreading in game engines.?The main content of the book includes bone skin model and animation basics. animation playback and slots. animation mixing. deformation animation mixing. inverse dynamics (IK) and characters. the development history of lighting rendering. Nº de ref. del artículo: NV019734
Cantidad disponible: 3 disponibles