This book provides an overview of "Virtual Reality (VR)", explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces "Augmented Reality (AR)", which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 52 pp. Englisch. Nº de ref. del artículo: 9786208119058
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices. Nº de ref. del artículo: 9786208119058
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Taschenbuch. Condición: Neu. Web Technology and Distributed Systems | The Digital Frontier: Integrating Virtual Reality Through Distributed Systems and Web Technologies | Iman Sabah Mustafa | Taschenbuch | Englisch | 2024 | LAP LAMBERT Academic Publishing | EAN 9786208119058 | Verantwortliche Person für die EU: SIA OmniScriptum Publishing, Brivibas Gatve 197, 1039 RIGA, LETTLAND, customerservice[at]vdm-vsg[dot]de | Anbieter: preigu. Nº de ref. del artículo: 130285078
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