This book provides an overview of "Virtual Reality (VR)", explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces "Augmented Reality (AR)", which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.
"Sinopsis" puede pertenecer a otra edición de este libro.
EUR 7,67 gastos de envío en Estados Unidos de America
Destinos, gastos y plazos de envíoLibrería: Best Price, Torrance, CA, Estados Unidos de America
Condición: New. SUPER FAST SHIPPING. Nº de ref. del artículo: 9786208119058
Cantidad disponible: 1 disponibles
Librería: California Books, Miami, FL, Estados Unidos de America
Condición: New. Nº de ref. del artículo: I-9786208119058
Cantidad disponible: Más de 20 disponibles
Librería: Ria Christie Collections, Uxbridge, Reino Unido
Condición: New. In. Nº de ref. del artículo: ria9786208119058_new
Cantidad disponible: Más de 20 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 26404023157
Cantidad disponible: 4 disponibles
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 52 pp. Englisch. Nº de ref. del artículo: 9786208119058
Cantidad disponible: 2 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Print on Demand. Nº de ref. del artículo: 409163946
Cantidad disponible: 4 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND. Nº de ref. del artículo: 18404023167
Cantidad disponible: 4 disponibles
Librería: CitiRetail, Stevenage, Reino Unido
Paperback. Condición: new. Paperback. This book provides an overview of "Virtual Reality (VR)", explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces "Augmented Reality (AR)", which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9786208119058
Cantidad disponible: 1 disponibles
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. Neuware -This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices.Books on Demand GmbH, Überseering 33, 22297 Hamburg 52 pp. Englisch. Nº de ref. del artículo: 9786208119058
Cantidad disponible: 2 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides an overview of 'Virtual Reality (VR)', explaining that it creates simulated environments through computer technology, enabling users to interact as though the world were real. It covers VR's applications, including entertainment, education, and professional uses like medical training and military simulations. The abstract also introduces 'Augmented Reality (AR)', which blends digital elements with the real world, offering examples like Snapchat filters. It discusses the devices that enable VR and AR, such as headsets (e.g., Oculus Rift, HTC Vive) and gloves with sensors, predicting the future integration of smart glasses with other digital devices. Nº de ref. del artículo: 9786208119058
Cantidad disponible: 1 disponibles