The social and technological trends that define the digital age present educators with ongoing challenges. They have to change the traditional teaching methods if they want to (effectively) pass on their knowledge to the next generations. There is a whole range of innovative methods and tools, the most important of which we would like to present in this volume - as a kind of helping guide on the bumpy road of transition. Among the modern teaching methods, we describe problem-based learning, case-based learning, gamification, project-based learning, flipped learning, cooperative learning, and competency-based learning. In describing the methods, we address their definition and goals, provide a comprehensive description of their main features, outline their advantages and possible disadvantages, and present their application in the classroom using real-world examples (best practices). Among the digital tools that can be used in the classroom, the TOP30 are presented, that knowledge and application are almost indispensable in this modern world.
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The social and technological trends that define the digital age present educators with ongoing challenges. They have to change the traditional teaching methods if they want to (effectively) pass on their knowledge to the next generations. There is a whole range of innovative methods and tools, the most important of which we would like to present in this volume - as a kind of helping guide on the bumpy road of transition. Among the modern teaching methods, we describe problem-based learning, case-based learning, gamification, project-based learning, flipped learning, cooperative learning, and competency-based learning. In describing the methods, we address their definition and goals, provide a comprehensive description of their main features, outline their advantages and possible disadvantages, and present their application in the classroom using real-world examples (best practices). Among the digital tools that can be used in the classroom, the TOP30 are presented, that knowledge and application are almost indispensable in this modern world. 196 pp. Englisch. Nº de ref. del artículo: 9786206176572
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The social and technological trends that define the digital age present educators with ongoing challenges. They have to change the traditional teaching methods if they want to (effectively) pass on their knowledge to the next generations. There is a whole range of innovative methods and tools, the most important of which we would like to present in this volume - as a kind of helping guide on the bumpy road of transition. Among the modern teaching methods, we describe problem-based learning, case-based learning, gamification, project-based learning, flipped learning, cooperative learning, and competency-based learning. In describing the methods, we address their definition and goals, provide a comprehensive description of their main features, outline their advantages and possible disadvantages, and present their application in the classroom using real-world examples (best practices). Among the digital tools that can be used in the classroom, the TOP30 are presented, that knowledge and application are almost indispensable in this modern world. Nº de ref. del artículo: 9786206176572
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The social and technological trends that define the digital age present educators with ongoing challenges. They have to change the traditional teaching methods if they want to (effectively) pass on their knowledge to the next generations. There is a whole range of innovative methods and tools, the most important of which we would like to present in this volume - as a kind of helping guide on the bumpy road of transition. Among the modern teaching methods, we describe problem-based learning, case-based learning, gamification, project-based learning, flipped learning, cooperative learning, and competency-based learning. In describing the methods, we address their definition and goals, provide a comprehensive description of their main features, outline their advantages and possible disadvantages, and present their application in the classroom using real-world examples (best practices). Among the digital tools that can be used in the classroom, the TOP30 are presented, that knowledge and application are almost indispensable in this modern world.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 196 pp. Englisch. Nº de ref. del artículo: 9786206176572
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