Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces.
"Sinopsis" puede pertenecer a otra edición de este libro.
Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces.
Tarun Jaiswal had done his three year Aircraft Maintenance Engineering ( A.M.E.) Course from HINDUSTAN INSTITUTE OF AERONAUTICS, BHOPAL, approved by D.G.C.A. with License Paper RA, CP and CT as per ICAO Type –II. He is the author of following books:COMPUTER FUNDAMENTALS, DATA STRUCTURES, OPERATING SYSTEMS, Research Methodology Techniques.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces. 244 pp. Englisch. Nº de ref. del artículo: 9786202093842
Cantidad disponible: 2 disponibles
Librería: moluna, Greven, Alemania
Condición: New. Nº de ref. del artículo: 385926606
Cantidad disponible: Más de 20 disponibles
Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Principles of Computer Graphics | Tarun Jaiswal | Taschenbuch | 244 S. | Englisch | 2017 | LAP LAMBERT Academic Publishing | EAN 9786202093842 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Nº de ref. del artículo: 110814045
Cantidad disponible: 5 disponibles
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 244 pp. Englisch. Nº de ref. del artículo: 9786202093842
Cantidad disponible: 1 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Salient Features:--- Computer Graphics Basics: origin of graphics, working of interactive graphics, Random scan methods, Raster scan methods, Pixels and frame buffer, color display techniques, Graphics Primitives, Display file structure. Output primitives: Points & lines, Line drawing DDA algorithm, Bresenhams line drawing algorithm, circle generation algorithm, Character generation, text display, filling polygon. Display description: Line and polygon clipping, viewing algorithms- Windows and viewpoints, windowing, zooming and planning, Homogeneous co-ordinate, Two dimensional and three dimensional transformation, Concatenation. Interactive Graphics: CRT, graphical input devices, Graphical input techniques, event handling, input functions Segmented display file: Segments, functions for segmenting the display file, posting and unposting a segment, segment naming schemes, appending to segment. Three dimensional graphics: Geometric models, Introduction to realism, perspective depth, Introduction to shading and illumination: Phong shading, Gouraud shading, Projection, Types of projection. Hidden Surface elimination & Curves and surfaces. Nº de ref. del artículo: 9786202093842
Cantidad disponible: 1 disponibles