Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 68 pp. Englisch. Nº de ref. del artículo: 9786133097254
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Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. This allows developers of 3D rendering applications to add 3D complexity in textures, which correctly change relative to perspective and with self occlusion in real time (Self-shadowing is additionally possible), without sacrificing the processor cycles required to create the same effect with geometry calculations. Nº de ref. del artículo: 9786133097254
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Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Parallax Occlusion Mapping | Parallax Mapping, Procedural Generation, Displacement Map | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786133097254 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Nº de ref. del artículo: 134894289
Cantidad disponible: 5 disponibles
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articlesavailable from Wikipedia or other free sources online. Parallaxocclusion mapping (POM) is an enhancement of the parallax mappingtechnique. Parallax occlusion mapping is used to procedurally create 3Ddefinition in textured surfaces, using a displacement map (similar to atopography map) instead of through the generation of new geometry. Thisallows developers of 3D rendering applications to add 3D complexity intextures, which correctly change relative to perspective and with selfocclusion in real time (Self-shadowing is additionally possible)without sacrificing the processor cycles required to create the sameeffect with geometry calculations.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 68 pp. Englisch. Nº de ref. del artículo: 9786133097254
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