This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot.
"Sinopsis" puede pertenecer a otra edición de este libro.
This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot.
Wilson Tuladhar, a student at Uppsala University, has finished his Masters degree in Computer Science. His major field of interest lies in the software field of the Computer studies and has done a lot of programming in popular programming languages such as Java, ASP.NET, PHP and Erlang.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot. 84 pp. Englisch. Nº de ref. del artículo: 9783846503676
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Librería: Books Puddle, Woodside, NY, Estados Unidos de America
Condición: New. pp. 84. Nº de ref. del artículo: 2698349337
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Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot. Nº de ref. del artículo: 9783846503676
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Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Print on Demand pp. 84 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam. Nº de ref. del artículo: 95096518
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND pp. 84. Nº de ref. del artículo: 1898349331
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Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Tuladhar WilsonWilson Tuladhar, a student at Uppsala University, has finished his Masters degree in Computer Science. His major field of interest lies in the software field of the Computer studies and has done a lot of programming in. Nº de ref. del artículo: 5495141
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This manuscript contains various valuable information regarding the lobby systems in general, what the lobby system is, what it contains, how games are integrated into the lobby system and what must be ensured so that one can keep track of the user's status. If you are building or developing a lobby system regardless of any language, this will help you get the basic ideas about what happens behind the scene and how one should tackle running multiple games on a scalable environment. Here, we have used Erlang as the core programming language for building a lobby system which could host any games which are not even built in Erlang. It shows how to host games regardless of any platform with an example showing how to host the games developed with Unity Gaming Engine which are written in JavaScript or C#. So, if you want to learn about gaming and hosting multiple games in a scalable server, then this will be a great help for you. If you are a game developer and want to know how you can host your game in the lobby systems in the internet, then also this will help you a lot.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 84 pp. Englisch. Nº de ref. del artículo: 9783846503676
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Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Research and implementation of Lobby System in Erlang | Your gateway to gaming | Wilson Tuladhar (u. a.) | Taschenbuch | 84 S. | Englisch | 2011 | LAP LAMBERT Academic Publishing | EAN 9783846503676 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 106791016
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