Solving problems and making decisions on the basis of information data is one of the students' core competencies in the 21st century. However, the collection of these complex skills increasingly requires a more comprehensive set of assessment tools, but their extent has an impact on the motivation to work on them. In this field of tension between increasing test scope and simultaneously decreasing test motivation, a computer game in accordance with the Design Science Methodology framework was developed for students in this project. It implements elements of the gamification approach to increase motivation and maps the general phases of the problem-solving process in a chemical context. On the basis of qualitative and quantitative data, the game design and in particular the validity of the instrument were successfully examined.
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