Artículos relacionados a Computational Intelligence in Games: 62 (Studies in...

Computational Intelligence in Games: 62 (Studies in Fuzziness and Soft Computing) - Tapa blanda

 
9783662003695: Computational Intelligence in Games: 62 (Studies in Fuzziness and Soft Computing)

Sinopsis

The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu­ tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.

"Sinopsis" puede pertenecer a otra edición de este libro.

De la contraportada

The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Como Nuevo
Like New
Ver este artículo

EUR 28,88 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Comprar nuevo

Ver este artículo

EUR 11,00 gastos de envío desde Alemania a España

Destinos, gastos y plazos de envío

Otras ediciones populares con el mismo título

9783790813487: Computational Intelligence in Games: 62 (Studies in Fuzziness and Soft Computing)

Edición Destacada

ISBN 10:  3790813486 ISBN 13:  9783790813487
Editorial: Physica, 2001
Tapa dura

Resultados de la búsqueda para Computational Intelligence in Games: 62 (Studies in...

Imagen del vendedor

Norio Baba
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Taschenbuch
Impresión bajo demanda

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. 161 pp. Englisch. Nº de ref. del artículo: 9783662003695

Contactar al vendedor

Comprar nuevo

EUR 96,29
Convertir moneda
Gastos de envío: EUR 11,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Baba, Norio
Publicado por Physica-Verlag HD, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Tapa blanda
Impresión bajo demanda

Librería: moluna, Greven, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presentation of state-of-the-art concepts and most recent research on the application of computational intelligence techniques in gamesIncluding a new approach of evolving a neural network to play checkers without human expertise which has well competed. Nº de ref. del artículo: 5221104

Contactar al vendedor

Comprar nuevo

EUR 92,27
Convertir moneda
Gastos de envío: EUR 19,49
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Norio Baba
Publicado por Physica-Verlag HD, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Taschenbuch
Impresión bajo demanda

Librería: AHA-BUCH GmbH, Einbeck, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software. Nº de ref. del artículo: 9783662003695

Contactar al vendedor

Comprar nuevo

EUR 106,99
Convertir moneda
Gastos de envío: EUR 11,99
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Publicado por Physica, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9783662003695_new

Contactar al vendedor

Comprar nuevo

EUR 116,15
Convertir moneda
Gastos de envío: EUR 5,19
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Norio Baba
Publicado por Physica-Verlag HD Aug 2012, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Taschenbuch
Impresión bajo demanda

Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. Computer games are a multi-billion dollar industry. Recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory is a branch of operational research dealing with decision theory in a competitive situation. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents a sample of the most recent research on the application of computational intelligence techniques in games. This book contains 7 chapters. The first chapter, by Chen, Fanelli, Castellano, and Jain, is an introduction to computational intelligence paradigms. It presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. In the second chapter, Chellapilla and Fogel present the evolution of a neural network to play checkers without human expertise. This chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. After only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. Chess Federation rating system. The program developed by the authors has also competed well against commercially available software.Physica Verlag, Tiergartenstr. 17, 69121 Heidelberg 176 pp. Englisch. Nº de ref. del artículo: 9783662003695

Contactar al vendedor

Comprar nuevo

EUR 106,99
Convertir moneda
Gastos de envío: EUR 35,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Baba, Norio (Editor)
Publicado por Springer, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Paperback

Librería: Revaluation Books, Exeter, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Brand New. reprint edition. 176 pages. 9.20x6.10x0.40 inches. In Stock. Nº de ref. del artículo: x-3662003694

Contactar al vendedor

Comprar nuevo

EUR 148,98
Convertir moneda
Gastos de envío: EUR 11,55
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Publicado por Physica, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Nuevo Tapa blanda

Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: ABLIING23Mar3113020308171

Contactar al vendedor

Comprar nuevo

EUR 102,32
Convertir moneda
Gastos de envío: EUR 64,20
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Publicado por Physica, 2012
ISBN 10: 3662003694 ISBN 13: 9783662003695
Antiguo o usado Paperback

Librería: Mispah books, Redhill, SURRE, Reino Unido

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Like New. Like New. book. Nº de ref. del artículo: ERICA79736620036946

Contactar al vendedor

Comprar usado

EUR 184,42
Convertir moneda
Gastos de envío: EUR 28,88
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito