Current competitive scenario demands from every design organization a constant enhancement of its creativity skills to innovate and satisfy the changing costumers’ needs. A great expertise is required to reach such creativity level, an expertise currently dependent on human capability. This impels the development of a system with the capacity of emulating decision-making ability and selecting appropriate creativity techniques. This book encompasses the development and implementation of a knowledge-based system for asserting creativity techniques from various study fields. The presented prototype is showcased in incremental development cycles, from the chore structure and main inference logic to latest implementation and validation. Techniques assertion was modeled through a double inference process using categorization, which associates entry scenarios to five categories and matches identified values to creativity techniques. Current version prototype selects among 24 creativity support techniques in a combination of more than 500 design scenarios. The outputs include explanations on the used inference process, learnings on how to use each tool, overall information and examples.
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Current competitive scenario demands from every design organization a constant enhancement of its creativity skills to innovate and satisfy the changing costumers’ needs. A great expertise is required to reach such creativity level, an expertise currently dependent on human capability. This impels the development of a system with the capacity of emulating decision-making ability and selecting appropriate creativity techniques. This book encompasses the development and implementation of a knowledge-based system for asserting creativity techniques from various study fields. The presented prototype is showcased in incremental development cycles, from the chore structure and main inference logic to latest implementation and validation. Techniques assertion was modeled through a double inference process using categorization, which associates entry scenarios to five categories and matches identified values to creativity techniques. Current version prototype selects among 24 creativity support techniques in a combination of more than 500 design scenarios. The outputs include explanations on the used inference process, learnings on how to use each tool, overall information and examples.
Luiz Fernando Botega, M. Eng. is graduate and master in Mechanical Engineering at Federal University of Santa Catarina, and specialist in User-Centered Design. He has active research in creativity and innovation techniques, as well as the creative process in design, focused on design thinking and human-centered design principles.
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Current competitive scenario demands from every design organization a constant enhancement of its creativity skills to innovate and satisfy the changing costumers' needs. A great expertise is required to reach such creativity level, an expertise currently dependent on human capability. This impels the development of a system with the capacity of emulating decision-making ability and selecting appropriate creativity techniques. This book encompasses the development and implementation of a knowledge-based system for asserting creativity techniques from various study fields. The presented prototype is showcased in incremental development cycles, from the chore structure and main inference logic to latest implementation and validation. Techniques assertion was modeled through a double inference process using categorization, which associates entry scenarios to five categories and matches identified values to creativity techniques. Current version prototype selects among 24 creativity support techniques in a combination of more than 500 design scenarios. The outputs include explanations on the used inference process, learnings on how to use each tool, overall information and examples. 188 pp. Englisch. Nº de ref. del artículo: 9783659921957
Cantidad disponible: 2 disponibles
Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: de Carvalho Botega Luiz FernandoLuiz Fernando Botega, M. Eng. is graduate and master in Mechanical Engineering at Federal University of Santa Catarina, and specialist in User-Centered Design. He has active research in creativity and . Nº de ref. del artículo: 158248936
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Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 188 pages. 8.66x5.91x0.43 inches. In Stock. Nº de ref. del artículo: 3659921955
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Current competitive scenario demands from every design organization a constant enhancement of its creativity skills to innovate and satisfy the changing costumers' needs. A great expertise is required to reach such creativity level, an expertise currently dependent on human capability. This impels the development of a system with the capacity of emulating decision-making ability and selecting appropriate creativity techniques. This book encompasses the development and implementation of a knowledge-based system for asserting creativity techniques from various study fields. The presented prototype is showcased in incremental development cycles, from the chore structure and main inference logic to latest implementation and validation. Techniques assertion was modeled through a double inference process using categorization, which associates entry scenarios to five categories and matches identified values to creativity techniques. Current version prototype selects among 24 creativity support techniques in a combination of more than 500 design scenarios. The outputs include explanations on the used inference process, learnings on how to use each tool, overall information and examples.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 188 pp. Englisch. Nº de ref. del artículo: 9783659921957
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Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Knowledge-Based System for Assertion of Creativity Support Techniques | Luiz Fernando de Carvalho Botega (u. a.) | Taschenbuch | 188 S. | Englisch | 2016 | LAP LAMBERT Academic Publishing | EAN 9783659921957 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Nº de ref. del artículo: 103512406
Cantidad disponible: 5 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Current competitive scenario demands from every design organization a constant enhancement of its creativity skills to innovate and satisfy the changing costumers' needs. A great expertise is required to reach such creativity level, an expertise currently dependent on human capability. This impels the development of a system with the capacity of emulating decision-making ability and selecting appropriate creativity techniques. This book encompasses the development and implementation of a knowledge-based system for asserting creativity techniques from various study fields. The presented prototype is showcased in incremental development cycles, from the chore structure and main inference logic to latest implementation and validation. Techniques assertion was modeled through a double inference process using categorization, which associates entry scenarios to five categories and matches identified values to creativity techniques. Current version prototype selects among 24 creativity support techniques in a combination of more than 500 design scenarios. The outputs include explanations on the used inference process, learnings on how to use each tool, overall information and examples. Nº de ref. del artículo: 9783659921957
Cantidad disponible: 1 disponibles