Personal mobile devices (MDs) have evolved tremendously during recent years. The use of MDs is becoming pervasive; the hardware configurations are enhanced to be comparable to low-end desktop systems; and there are drastic improvements in the wireless communication infrastructures. These trends make novel applications and business models by deploying virtual environments (VEs) for MDs promising and desirable. However, to make the key elements of a VE, i.e. visualization and interaction, work as smoothly on MDs as on desktop systems, three research challenges need to be addressed: 1) which visual factors of a VE make the user¿s realism perception similar to that in the physical world? 2) How to effectively allow a user to collect his/her own biometric data to build personalized profiles? 3) How to efficiently make use of the processing resources in the infrastructure for the computing-intensive tasks of an individual user, such as intelligent human computer interaction? Read this book about a framework that strives for the solutions.
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Personal mobile devices (MDs) have evolved tremendously during recent years. The use of MDs is becoming pervasive; the hardware configurations are enhanced to be comparable to low-end desktop systems; and there are drastic improvements in the wireless communication infrastructures. These trends make novel applications and business models by deploying virtual environments (VEs) for MDs promising and desirable. However, to make the key elements of a VE, i.e. visualization and interaction, work as smoothly on MDs as on desktop systems, three research challenges need to be addressed: 1) which visual factors of a VE make the user's realism perception similar to that in the physical world? 2) How to effectively allow a user to collect his/her own biometric data to build personalized profiles? 3) How to efficiently make use of the processing resources in the infrastructure for the computing-intensive tasks of an individual user, such as intelligent human computer interaction? Read this book about a framework that strives for the solutions.
Xun Luo, Ph.D., is a researcher at Office of the Chief Scientist R&D, Qualcomm Inc. He earned his bachelor's from U. of Electronic Science and Technology of China, and doctorate from U. of Illinois at Chicago in the Electronic Visualization Laboratory, both in Computer Science. He was a senior researcher at Motorola Labs from 2006 to 2008.
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Personal mobile devices (MDs) have evolvedtremendously during recent years. The use ofMDs is becoming pervasive; the hardwareconfigurations are enhanced to be comparable tolow-end desktop systems; and there are drasticimprovements in the wireless communicationinfrastructures. These trends make novel applicationsand business models by deploying virtual environments(VEs) for MDs promising and desirable. However, tomake the key elements of a VE, i.e. visualization andinteraction, work as smoothly on MDs as on desktopsystems, three research challenges need to beaddressed: 1) which visual factors of a VE make theuser s realism perception similar to that in thephysical world 2) How to effectively allow a user tocollect his/her own biometric data to buildpersonalized profiles 3) How to efficiently make useof the processing resources in the infrastructure forthe computing-intensive tasks of an individual user,such as intelligent human computer interaction Readthis book about a framework that strives for thesolutions. Nº de ref. del artículo: 9783639093117
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Taschenbuch. Condición: Neu. Personal Augmented Computing Environment | A Framework for Personalized Visualization and Scalable Human-Computer Interaction | Xun Luo | Taschenbuch | Kartoniert / Broschiert | Englisch | 2008 | VDM Verlag Dr. Müller | EAN 9783639093117 | Verantwortliche Person für die EU: OmniScriptum GmbH & Co. KG, Bahnhofstr. 28, 66111 Saarbrücken, info[at]akademikerverlag[dot]de | Anbieter: preigu. Nº de ref. del artículo: 101701604
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