This volume contains an up-to-date and comprehensive overview of research into computer graphics/visualisation and high performance computing, currently two of the foremost technologies in the computing domain. It is based on papers from an international workshop held in Swansea, U.K., from 3 - 4 July 1995, which was the first workshop to bring together academic and industrial researchers and engineers involved in applying high performance computing technology to problems in computer graphics and visualisation. Among the topics covered in this volume are: the impact of the development of high performance computing on computer graphics and visualisation; the current use of high performance computing architecture and software tools in computer graphics and visualisation; the role of parallelism in computer graphics; and the identification of potential applications for high performance computing in computer graphics and visualisation.
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This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: · assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; · presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; · identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
This volume contains an up-to-date and comprehensive overview of research into computer graphics/visualisation and high performance computing, currently two of the foremost technologies in the computing domain. It is based on papers from an international workshop held in Swansea, UK, from 3 - 4 July 1995, which was the first workshop to bring together academic and industrial researchers and engineers involved in applying high performance computing technology to problems in computer graphics and visualisation. Among the topics covered in this volume are: the impact of the development of high performance computing on computer graphics and visualisation; the current use of high performance computing architecture and software tools in computer graphics and visualisation; the role of parallelism in computer graphics; and the identification of potential applications for high performance computing in computer graphics and visualisation.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on Parallel Computing - Foundations and Applications , and it has provided the international computer graphics community with a platform for: - assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; - presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; - identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering. 308 pp. Englisch. Nº de ref. del artículo: 9783540760160
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCW. Nº de ref. del artículo: 4900320
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Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on Parallel Computing - Foundations and Applications , and it has provided the international computer graphics community with a platform for: - assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; - presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; - identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering. Nº de ref. del artículo: 9783540760160
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on Parallel Computing - Foundations and Applications , and it has provided the international computer graphics community with a platform for: ¿ assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; ¿ presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; ¿ identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 308 pp. Englisch. Nº de ref. del artículo: 9783540760160
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