Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings - Tapa blanda

 
9783540334231: Technologies for E-Learning and Digital Entertainment: First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings

Sinopsis

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof.

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Reseña del editor

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Reseña del editor

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development. It also includes topics such as: game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.

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Otras ediciones populares con el mismo título

9783540865827: Technologies for E-Learning and Digital Entertainment

Edición Destacada

ISBN 10:  3540865829 ISBN 13:  9783540865827
Editorial: Springer, 2009
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