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Descripción hardback. Condición: New. Language: ENG. Nº de ref. del artículo: 9783110367652
Descripción Condición: New. Nº de ref. del artículo: 21643713-n
Descripción Condición: New. Nº de ref. del artículo: 21643713-n
Descripción Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur. 144 pp. Englisch. Nº de ref. del artículo: 9783110367652
Descripción Condición: New. 2014. Hardback. . . . . . Nº de ref. del artículo: V9783110367652
Descripción Hardcover. Condición: New. Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games. Nº de ref. del artículo: 184119
Descripción Hardcover. Condición: Brand New. digital original edition. 144 pages. 10.20x7.00x0.70 inches. In Stock. Nº de ref. del artículo: __3110367653
Descripción Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur. Nº de ref. del artículo: 9783110367652
Descripción Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Open Reviews Virtual worlds - . Nº de ref. del artículo: 4458391
Descripción Condición: New. 2014. Hardback. . . . . . Books ship from the US and Ireland. Nº de ref. del artículo: V9783110367652