Artículos relacionados a Design, User Experience, and Usability. Case Studies...

Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, DUXU 2020, Held as Part ... Denmark, July 19-24, 2020, Proceedings - Tapa blanda

 
9783030497583: Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, DUXU 2020, Held as Part ... Denmark, July 19-24, 2020, Proceedings

Esta edición ISBN ya no está disponible.

Sinopsis

Interactions in Public, Urban and Rural Contexts.- Applying a UCD Framework for ATM Interfaces on the Design of QR Withdrawal: A Case Study.- Research on the service design of smart campus based on Sustainable Strategy -- taking smart canteen as an example.- Applications of Real-Time Data to Reduce Air Emissions in Maritime Ports.- Experience and Design of Rural Cultural Well-Being in the New Media Age: A Case Study of Shatan Village in China.- User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China.- Evolution of Public Transport in Rural Areas - New Technologies and Digitization.- A Systematic Literature Review about Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces.- Appropriation, Design and User Experience as a Part of the Language of the City.- A Systematic Review of Usability Evaluation Methods and Tools for ATM interfaces.- Approaching urban experience through rhythmanalysis.- Mobile Based Agricultural Management System for Indian Farmers.- Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information.- Usability Testing of Bank of China Automatic Teller Machine.- UX Design for Health and Well-Being.- Transforming Patient Hospital Experience through Smart Technologies.- Gamedesign and physiotherapy: Contribution of gamification and UX techniques to physical teenagers recovery.- UX concerns in developing functional orthodontic appliances.- PLANTY GO: A Smart Planter System to Relieve Stress and Anxiety of Urban Youngsters.- Prototyping a Mental Health Smartphone Application.- Stress Heatmaps: a Fuzzy-based Approach that Uses Physiological Signals.- Exploring Interaction and Experience Design for Long-term Electrocardiogram Monitoring Based on New Hydrogels.- Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China.- The development of a point of care clinical guidelines mobile application following a user-centred design approach.- Design and Usability of an E-Health Mobile Application.- Preliminary findings regarding the effect of an interactive wall to promote hand hygiene among healthcare workers.- Research on usability evaluation and redesign of treadmill man-machine interface.- Can an Environmental Feature Influence Interview Anxiety? A Virtual Reality Study.- Voice-based Bodyweight Training Support System using Smartphone.- Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service.- DUXU for Creativity, Learning and Collaboration.- Teaching Discussion on Information Visualization Design.- E.R.A - Augmented Reality Teaching - Assistive Technology developed for the literacy process of children with ASD.- How to Design Potential Solutions for a Cross-Country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and its Challenges.- Design Practice in Online Courses: Application of Service Design to MOOC.- Changes in Design Education Promoted by Collaborative Organization:Distribution and Fragmentation.- Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context.- Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School.- Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions.- Financial shared course design based on human-computer interaction.- Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency.- SyncMeet: Virtual Work Environment for Collaborative Manga Creation.- Usability Design Study of University Website: A Case of Normal University in China.- Designing an Innovative Collaborative Learning Application: The Case of Method 300.- Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching.- DUXU fo

"Sinopsis" puede pertenecer a otra edición de este libro.

  • EditorialSpringer
  • Año de publicación2020
  • ISBN 10 3030497585
  • ISBN 13 9783030497583
  • EncuadernaciónPaperback
  • IdiomaInglés
  • Contacto del fabricanteno disponible

(Ningún ejemplar disponible)

Buscar:



Crear una petición

¿No encuentra el libro que está buscando? Seguiremos buscando por usted. Si alguno de nuestros vendedores lo incluye en IberLibro, le avisaremos.

Crear una petición

Otras ediciones populares con el mismo título

9783030497569: Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems: 9th International Conference, DUXU 2020, Held as Part ... Applications, incl. Internet/Web, and HCI)

Edición Destacada

ISBN 10:  3030497569 ISBN 13:  9783030497569
Editorial: Springer, 2020
Tapa blanda