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Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017] - Tapa blanda

 
9781980369158: Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017]

Sinopsis

Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
- Newly Edited and Updated Version (Third Edition) for Unity 2022+.
- Updaded in May 2023: All chapters and assets are fully compatible with Unity 2022+



Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life.

What you will learn
After completing this book, you will be able to:

  • Know and master the features that you need to create 2D and 3D environments for your games.
  • Quickly create (and navigate through) realistic 3D indoors and outdoors environments.
  • Create a 3D Maze with lights, walls, and textures.
  • Use ProBuilder to create a house.
  • Create a realistic island (i.e, trees, sandy beaches, mountains, and water).
  • Include and control a car and a plane.
  • Create a 2D platform game (with no scripting needed).
  • Export your games to the web.
Master Unity and Programming for All
  • Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.
  • Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
  • Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
  • Students and Educators: You will find a comprehensive resource for learning and teaching Unity.
  • Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.

Topics Included in this book
  1. Installing Unity
  2. Becoming Familiar with the Interface.
  3. Creating and Exporting a Scene.
  4. Applying colors and textures to objects
  5. Managing cameras.
  6. Using first- and third-person controllers to navigate a 3D scene.
  7. Moving, scaling, and rotating objects.
  8. Creating an indoor scene with textured cubes.
  9. Creating an island with a volcano, trees, sandy beaches, and buildings.
  10. Including and driving a car or a plane in your scene.
  11. Creating a realistic house with ProBuilder and re-use it to create a village.
  12. Creating a 2D Side-Scroller.
  13. Adding and controlling a 2D character


Unleash Your Game Development Potential Today
This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

Get Started with C# programming Fast

Getting started with Unity can be tedious if the resource that you are using doesn't have an approach tailored to your needs. In the past, I have seen how a simple yet detailed approach to teaching Unity can make a real difference to a student's ability to create games confidently and successfully and I have made sure that everything has been included in this book to make your journey enjoyable and to guarantee your success in the creation of video games with Unity.

How this book is different

With this book, you will not only learn about Unity but you will also enjoy the journey without the frustration. This book includes five chapters that painlessly guide you through the necessary skills to maser Unity's interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. All the information is introduced progressively. This book is for parents or teachers who woul like to introduce their children or students to game development; it is also for hobbyist just getting started with Unity, or aspiring indie game developers.

What this book offers
This book includes all the features that will guarantee your success as an aspiring game developper:

> A book truly designed for beginners
This book assumes that you will, as a beginner, make mistakes, and it explains how to either avoid them or how to deal with them when they occur. This book also assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. In addition, if you are more of a visual learner, you will gain access to a FREE video training that covers all the topics and features introduced in the book so that you can see how it is done.

> You will be kept motivated throughout the book
This book ensures that stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualises the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter.

> You will never feel lost or overwhelmed
You will have the opportunity to learn and use Unity at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained. Every step is explained in great details so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.

> You will learn by doing
With this book, you will build your own 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away.

What you will learn

After completing this book, you will be able to:

  • Feel comfortable with Unity's core features.
  • Apply transformations (e.g., rotate, or scale).
  • Create a 3D Maze with lights, walls and textures.
  • Create an island with trees, sandy beaches, mountains and water.
  • Use cameras and vehicles.
  • Export your game to the web.


Still not sure?

Scroll to the top of this page and click on the book's cover to "look inside" this book to see the topics covered, learn more about Patrick's background and determine if reading "Unity from Zero to Proficiency (Foundations)" will be a worthwhile investment.

If you want to get started with Unity today, then buy this book now

"Sobre este título" puede pertenecer a otra edición de este libro.

  • EditorialIndependently published
  • Año de publicación2018
  • ISBN 10 1980369151
  • ISBN 13 9781980369158
  • EncuadernaciónTapa blanda
  • IdiomaInglés
  • Número de páginas236
  • Contacto del fabricanteno disponible

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