You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. Ail you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!
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Andy Smith is CEO of 23v Industries Ltd., a technology company based in the UK and Ireland. He has worked on proprietary 3D software for simulating military combat and Special Forces operations, as well as egress analysis and traffic flow. He is currently working on a commercial 3D game for the PC and Xbox.
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