Book by de Sousa Bruno Miguel Teixeira
"Sinopsis" puede pertenecer a otra edición de este libro.
"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
This book helps beginners get started and provides readers with enough information to create their own games. It is a book that requires no previous experience with programming, but does assume a good understanding of computers. It begins by teaching the basics of programming and covers basic program flow, statements, and creating a window to developing a complete game library using the latest DirectX version.
"Sobre este título" puede pertenecer a otra edición de este libro.
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Destinos, gastos y plazos de envíoLibrería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.55. Nº de ref. del artículo: G1931841233I3N00
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Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.55. Nº de ref. del artículo: G1931841233I3N00
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Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 3.55. Nº de ref. del artículo: G1931841233I5N00
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Librería: ThriftBooks-Reno, Reno, NV, Estados Unidos de America
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.55. Nº de ref. del artículo: G1931841233I3N00
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Librería: Goodwill of Silicon Valley, SAN JOSE, CA, Estados Unidos de America
Condición: acceptable. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Acceptable condition! Any other included accessories are also in Acceptable condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear such as cover tears discoloration, staining, marks, scuffs, etc. All pages intact. Nº de ref. del artículo: GWSVV.1931841233.A
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Librería: Grumpys Fine Books, Tijeras, NM, Estados Unidos de America
Paperback. Condición: new. Prompt service guaranteed. Nº de ref. del artículo: Clean1931841233
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Librería: BOOKWEST, Phoenix, AZ, Estados Unidos de America
Soft cover. Condición: New. 1st Edition. SHRINK-WRAPPED NEW: US SELLER SHIPS FROM USA : SHRINK-WRAPPED NEW: GAME PROGRAMMING ALL IN ONE EDITION 1 2002 PAPERBACK Game Programming All in One 1st Edition by Bruno Miguel Teixeira de Sousa (Author) OUR REFERENCE: 122C8-122E4-101C1-PB-1931841233-3P6 DESCRIPTION When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game. About the Author Bruno Miguel Teixeira de Sousa began programming at age 11. Although he began his programming career at age 15 as a database programmer in Visual Basic, he never lost his passion for game development. Two years later, he began a full-time career performing general game programming for a UK-based company. He has been using C++ for more than 4 years and remains an avid game hobbyist. Product details Publisher ‏ : ‎ Cengage Learning PTR; 1st edition (February 2, 2002) Language ‏ : ‎ English Paperback ‏ : ‎ 950 pages ISBN-10 ‏ : ‎ 1931841233 ISBN-13 ‏ : ‎ 978-1931841238. Nº de ref. del artículo: 122C8-122E4-101C1-1931841233-3P6
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Librería: BennettBooksLtd, North Las Vegas, NV, Estados Unidos de America
Paperback. Condición: New. In shrink wrap. Looks like an interesting title! Nº de ref. del artículo: Q-1931841233
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