To the average person, a Palm OS PDA is merely a handy calendar and address book. As a game programmer, however, you sec its potential as much more than that. You sec a device ready to be programmed with an array of exciting games. This book shows you how you can accomplish just that. Beginning with a detailed discusion of how the OS works, you will soon bc writing your own programs as you learn about loading and drawing bitmaps, physics, Artificial Intelligence, and many advanced concepts of Palm OS programming. Before beginning, you will need to have a working knowledge of C and C++ as well as some experience using a Palm device, although experience programming a Palm is not required. As you progress though the book, you will develop a game framework that you can use as you create your own games in the future.
"Sinopsis" puede pertenecer a otra edición de este libro.
"Game programming is without a doubt the most intellectually challenging field of computer science in the world. However, we would be fooling ourselves if we said that we are 'serious' people! Writing (and reading) a game programming book, should be an exciting adventure for both the author and the reader." Andre LaMothe, Series Editor
A guide to Palm OS game programming.
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Destinos, gastos y plazos de envíoLibrería: The Book Spot, Sioux Falls, MN, Estados Unidos de America
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